Person012345

Home Forums USA DLC officially released

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  • in reply to: Loving Everything in Train Fever #12986
    Person012345
    Participant

    Everything? Including the horrible traffic jams? How about the numerous obvious oversights like truck stops not holding enough cargo to fill a single late game truck? The way the devs seem to give absolutely no feedback to the players? Are any of the more easily fixed issues even planned to be fixed? Hell if I know. Obviously this isn’t an exhaustive list of issues.

    As much as I do like the game, I certainly don’t love everything about the game and it has a number of real issues.

    in reply to: Top Speed #12980
    Person012345
    Participant

    Your posts, Javis:

    So do your city > city passenger train lines accumulate a bit of profit ? I’m trying again, 3 cities connected via bus and 3 other cities connected via rail ( city D>E>F and vice versa ). Only one train with 5 carriages, 85 pax total. Quite good in the beginning, 1920′s, balance in the green, but now in the1940′s usage starting to deteriorate, balance in the red. Might try adding another train but like it has always been, it’s the beginning of the end…  Hate having to sell trains and delete lines because they cost millions. This never happens with bus lines….

     

    Sure i’ve tried that but sooner or later it always fails. Maybe i’m doing something wrong but it’s always the passenger trains that will stop being profitable. It’s true though, the biggest amount of citizens in a city i managed to accumulate sofar is about 1300 while most others remain beneath 1000. I suppose that must’ve something to do with it too. I did always play a small map though. Now trying a medium map, see how that goes.

    You clearly say you can’t make profit with passenger trains once people start using cars.

    in reply to: Top Speed #12957
    Person012345
    Participant

    If you can’t make trains work at all then you’re doing something wrong. Since you’re complaining about ridership I have to assume you aren’t running enough bus lines to give each town serviced by a train adequate coverage, and any buses you do have don’t run frequently enough.

    You can’t just plop a rail station in a town and expect everyone to walk to it, so that’s what I’m asking about.

    in reply to: Top Speed #12854
    Person012345
    Participant

    Only one train with 5 carriages, 85 pax total. Quite good in the beginning, 1920′s, balance in the green, but now in the1940′s usage starting to deteriorate, balance in the red. Might try adding another train but like it has always been, it’s the beginning of the end…  Hate having to sell trains and delete lines because they cost millions. This never happens with bus lines….

    How many in-city bus lines do you have supporting this? Do you have full coverage of the cities being serviced by trains? how frequent are the buses?

    in reply to: [BUG] Impossible to build long double track tunnels #12840
    Person012345
    Participant

    If this is still an issue I would suggest a temporary workaround until this gets fixed (because another patch is probably a couple of weeks away at earliest) is that in many cases you can simply separate the lines whilst you tunnel/bridge and rejoin them at the end.

    • This reply was modified 9 years, 6 months ago by Person012345.
    in reply to: Losing interest in this game #12714
    Person012345
    Participant

    That’s also the kind of thinking that leads peanut packets to contain the warning “may contain nuts” and chainsaw manufacturers to label their products with “do not attempt to stop chainsaw with hands or genitals”.

    in reply to: Tram & Truck fever – or to much realism #12581
    Person012345
    Participant

    Of course I can try not to use intercity trams, but it is extremly difficult. If you play on hard

    This is what I refer to. If hard mode is too hard, then don’t play it.

    Do all your other services (that aren’t trains) generally make a profit?

    • This reply was modified 9 years, 6 months ago by Person012345.
    in reply to: Tram & Truck fever – or to much realism #12569
    Person012345
    Participant

    If hard is too hard for you then don’t play on hard.

    in reply to: Losing interest in this game #12552
    Person012345
    Participant

    The two things I want is: Fixed traffic and more vehicles (which I will gladly pay for in DLC). Do that and I will start playing again.

    Either way, the game is far more fun that WoT.

    in reply to: Late Game Mechanics, people travelling by car? #12419
    Person012345
    Participant

    Person, only the road vehicles are spacing themselves out, trains aren’t doing this by themselves, they need to be controlled by signals to achieve this.

    I think I figured out what’s happening here by the way. Especially with late trains, the first train pulling in takes a long time to load, and that load time basically eats up all the designated spacing time, thus the trains don’t space as well when they have high late game capacities and lots of passengers because they’re all waiting the same amount of time (or depending on the route, the following train is waiting less time). As stated by others, it is often possible to set up signals in such a way that spacing is forced to be adequate, although far from always.

    in reply to: Tram & Truck fever – or to much realism #12416
    Person012345
    Participant

    I’m sure I agree with some of your issues, I’m sure I disagree with others but at no point have I said the game is perfect. This thread is about trams and buses and trucks and so on being cheaper to run than trains. What exactly he’s complaining of I don’t know, unless he has long ass conga lines of buses running across a large map.

    in reply to: Tram & Truck fever – or to much realism #12408
    Person012345
    Participant

    No, they didn’t. I don’t use a “train of buses” (whatever that means) and trains full of people and goods constantly lose money. I have no intercity buses at all.  Those two scenarios aren’t remotely related.

    Wait, what? So your complaint isn’t actually about a game mechanic, it’s just about the fact that you are unable to make money? Try turning the game difficulty down then. If you can’t make money on trains on easy then I can assure you that is your problem, not the game’s.

    in reply to: Tram & Truck fever – or to much realism #12405
    Person012345
    Participant

    An unintended design would be for example the designers making a merchant sell product A in at a price of 2 with unlimited quantity and forgetting they had a merchant somewhere who would buy the same product at price of 3, which would allow the player to generate unlimited income through trading. That would be an exploit that wasn’t bug related.

    Bingo. They programmed the maintenance of trains, without considering what would happen if someone went against the intended design of the game and used a train of buses across the map. But trains are not so expensive that it is hard to use them. In my games they are usually the primary money earners, because I use them and don’t exploit an unintended consequence of the game’s design.

    in reply to: i need Trafficlights!! #12400
    Person012345
    Participant

    Of course, changes to the network would mean that they would have to be re-evaluated, but still.

    Not necessarily. I mean, the trip time could be kept separate to the pathing (because most of the time they’re just using a stored value to decide whether to path by car or not) and although it would mean that they might choose the train even though their usual route is clear after an alteration to the network, or there’s a newer, faster route, this would only last a few trips until they tried the car again so it’s not really a big deal.

    What I’m basically envisioning is that every X trips they would run the normal routine of deciding whether to go by car or whether public transport is faster but then the actual travel time would be recorded and they’d then use that value for X trips before running the normal routine again, setting off in their car, the time being recorded again and repeat. This decision on whether to take the car or not necessarily comes before they do their pathing, so alterations to their route would not necessarily need to be detected and recalculated immediately, they would just have a delayed effect. Now, if they decide that car is faster because of the stored value, but then they fail to find a path (because a critical road has been demolished for example) that could just cause the normal routine to run immediately again.

    in reply to: i need Trafficlights!! #12380
    Person012345
    Participant

    There just needs to be a way for people to take traffic jams into account when planning a journey, making them more likely to take the train when they have to pass through a backed up area.

    I was thinking they could record the time taken every time they take their car, then for the next 5/10/15/20/100/whatever of that same trip they do (Work -> Home, Home -> Leisure etc.) they could use THAT as the time estimate. So if they try to drive home from work and it takes them 30 minutes, then they would almost certainly take the train for the next X number of trips. Then they can try their car again and repeat. This should result in higher ridership and less traffic (especially in areas that are already congested). I don’t know how feasible it would be in terms of RAM requirements and such but it’s just an idea.

    It would also help if they actually used lanes correctly and didn’t all just pile up in one on a four lane road.

    • This reply was modified 9 years, 6 months ago by Person012345.
    • This reply was modified 9 years, 6 months ago by Person012345.
Viewing 15 posts - 46 through 60 (of 115 total)