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Person012345Participant
I agree, I really like the line system in TF, it works really well for the most part and the pathfinding is very intelligent, there are just one or two annoyances that make me wish it had waypoints and the ability to choose the platform a line uses. For example it doesn’t seem to take road size or traffic into account when planning bus routes, which means in one case my buses are preferring to take a little gridlocked side-street rather than the nice bus-laned 4-lane road that is just a tad physically longer, forcing me to use trams on the route so that I can directly plot the path I want them to take.
Person012345ParticipantMore someone who wants to refuse a company any and every right to protect their product from illegal copying. The only way he says he will get it is if it’s 100% DRM free, no matter how unobtrusive that DRM might be.
Person012345ParticipantChoose signals like in simutrans would be nice, allowing for lines to use multiple platforms without changing the current line system.
Person012345ParticipantI feel like what you’re really asking is “I’d like to play train fever but I don’t want to pay for it, please release a version I can easily pirate”.
Steam is good because whilst it’s a form of DRM, it’s generally non-intrusive to your gaming experience and generally not a giant PITA and it negates the need for aforementioned intrusive PITA DRM which is what most people have a problem with.
- This reply was modified 9 years, 7 months ago by Person012345.
Person012345ParticipantAlso, you shouldn’t worry too much about lines that are in the red. They’re still feeding into your transport system and their existence, so long as you have a high enough frequency, is still buffing the income from your other profitable services. Just aim for good service and encouraging high overall ridership rather than specifically trying to make everything profitable. Adequate frequency may require more buses than are necessary for full passenger transport but as long as your main train lines are making, say, a million or 4 each then it doesn’t matter if you lose 20k here and 100k there.
- This reply was modified 9 years, 7 months ago by Person012345.
Person012345ParticipantYeah, I figured. Just that every reference I could find to the HD4400 was to a laptop, so I was just checking.
Person012345ParticipantThere is a lot of point to them when towns are gridlocked. Yes, occasionally cars use the bus lane (whether this is intended or not, I like it, it’s realistic) but being stuck behind 1 car is better than being stuck behind 500.
The AI needs to use regular dual-lanes more efficiently too, I have a tailback stretching from one town to another where only 2 lanes of a 4 lane highway that I built are even being properly utilised.
http://cloud-4.steampowered.com/ugc/50986086026324861/AFFE12D31BDB41387D899CD0E0449CD78E4E6A20/
http://cloud-4.steampowered.com/ugc/50986086026330296/16DA9F52EB8AB53135A5EA3EE753ED7B4568AB88/
Person012345ParticipantI didn’t know I could do this (just never noticed) but I think I will now.
Person012345ParticipantOnly if they offer a way to disable it (and it should be disabled by default). I don’t care, I don’t want it and I would find it annoying as hell.
- This reply was modified 9 years, 7 months ago by Person012345.
Person012345ParticipantIntel HD graphics are integrated graphics cards, they’re basically terrible. If you want to seriously play games I would recommend dropping £500 or so on a new computer without an integrated graphics card (so Nvidia or AMD, you can look on google for performance comparisons) and that should last you a good number of years to come. You could get cheaper but then you might be sacrificing longevity. And of course if you build it yourself you can reduce the cost as well. That being said of course, you can always upgrade specific parts later to extend that, but again would require you to do that yourself. You might be able to upgrade your current PC but…
Edit: This isn’t a laptop is it? If so you can likely forget upgrading it.
It would also be useful to know what your processor is like, since I think train fever can be pretty processor heavy too with all the pathing and citizen tracking it has to do.
- This reply was modified 9 years, 7 months ago by Person012345.
Person012345ParticipantJust play a game through and test it. They can’t put what the “max wagons it can pull” are because everyone has different needs for different lines. Try it yourself and decide. Then look at the power of the next train in comparison and the weight, and use that as a rough guide.
The game shouldn’t be about super hardcore min-maxing and if you want to do that do the math yourself.
- This reply was modified 9 years, 7 months ago by Person012345.
Person012345ParticipantNevermind, I worked it out.
Person012345ParticipantOk, so why do my coal mines produce for a few minutes once I set up a line to a steel mill (along with a source of iron) then just stop, refusing to use the same lines they were using right before?
Person012345Participant1. Yes. When placing a signal, you put it on the right hand side of the track from the direction you want the train to travel in on that track.
2. If it is on the left hand side then it is facing the other direction yes.
3. It’s a good idea in general, though it would depend on the specific setup you have (sometimes you want a train to wait further back). But if you had no signals on a track with 2 stations and 2 rails most of the way, with a short single track area and 2 lines running on it with 1 train each, then the moment one train left a station it would reserve the track all the way to the other station and the other train would be stuck at it’s station until the first train had gotten past the single area. Putting signals on the incoming tracks just before a merge means that trains will only reserve the track up until the signal and other trains can still use the track. When the train reaches the signal, then it will reserve the track again (or wait if there’s another train already there).
Person012345ParticipantNo, not the time between each stop, the time between one vehicle arriving at the stop and the next vehicle arriving at the same stop. If you have 100 vehicles on a route, the frequency will be extremely high regardless of how long it is or how far away the stops are from each other. If you have 1 vehicle on the route, the frequency should be about equal to the time required for an entire circuit.
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