Person012345

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  • in reply to: Late Game Mechanics, people travelling by car? #6634
    Person012345
    Participant

    @rick: It depends. Generally they’re spaced evenly, however I think if the gap is too big they will just go and there will be “X amount of space” between them. Generally though my trains go regularly enough to be evenly spaced, only 1 line in my game is not.

    in reply to: Late Game Mechanics, people travelling by car? #6626
    Person012345
    Participant

    Are you even playing the same game as me? Vehicles auto-space themselves. It’s a feature I very much like and think all transport sims should have. Why do I keep seeing people crying about spacing?

    in reply to: Town Size #6594
    Person012345
    Participant

    Tip: Maxis were lying when they said computers couldn’t handle all the computing and that’s why a. they made cities tiny and b. they had to make it always-on. Check out some of Colossal Order’s games for evidence.

    in reply to: To buy or not to buy, that is the question #6570
    Person012345
    Participant

    My reccommendation is: I don’t know.

    I really just have to echo the sentiments that others have, the game is fun enough but it is very rough around the edges right now. There are not just bugs, but a number of frustrating oversights that mean I can’t exactly recommend it, but I also don’t not-recommend it because it is fun and is a solid enough base.

    I guess I’d say I think you’re doing the right thing by erring on the side of caution. Give it a few months and see what the devs do with it before laying down some money.

    Edit: Or you would have been doing it, having just read the last post xD

    • This reply was modified 9 years, 7 months ago by Person012345.
    • This reply was modified 9 years, 7 months ago by Person012345.
    in reply to: Lack of non-electric of trains around 1946 #6568
    Person012345
    Participant

    I hope that issues like this, and the fact that some trains can’t even approach their maximum speed because the cars available when they are are too slow, get fixed by DLC that has more stuff.

    in reply to: Some Improvements, "borrowed" from OTTD (and others) #6471
    Person012345
    Participant

    If you want a recommendation for another game, try simutrans if you haven’t already. It’s another freeware modification of TTD but I like it better because of the passenger mechanics (people and cargo all have a specific destination, like TF, and if you haven’t connected their origin with their destination they won’t ride). It also has a huge amount of freedom when it comes to designing your transport network and a vast number of vehicles (depending on the pakset you use). Of course the downside is that the graphics are old style.

    in reply to: The dreaded spiral of endless debt. #6431
    Person012345
    Participant

    Try playing on an easier difficulty.

    in reply to: Intermodal transport #6328
    Person012345
    Participant

    Obviously it works with passengers so I’d assume it is supposed to work with goods too. Though goods seem kinda buggy at the moment as people said. I couldn’t figure out how to make them work properly at all in my game.

    in reply to: Slope too high??? Impossible to build railroad tracks #6257
    Person012345
    Participant
    in reply to: Release Impressions #6030
    Person012345
    Participant

    For 2b, you realise there is a button for each line that sends all vehicles on that line to depot and sells them automatically right? You click that button, buy replacement new things and click set all to aforementioned line. It’s not remotely difficult they way they have it set up right now.

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