plnrmatt

Home Forums Transport Fever officially announced!

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  • in reply to: [SUGGESTION] Add "Replace Now" button to auto replacer #14787
    plnrmatt
    Participant

    +1

    A replace now button would be great!

    in reply to: Buildings and urban form #14151
    plnrmatt
    Participant

    That’d be brilliant if modders could step in!

    I agree with Tablemat, what’s the point in having curved roads when building plots are grid-only?

    in reply to: Edge of screen scrolling #5134
    plnrmatt
    Participant

    Thanks Tossi and yid – I didn’t know about the conflict with the UI.

    in reply to: building roads over tracks #5133
    plnrmatt
    Participant

    Thanks Mansen, I suppose it’s a fix on the Dev’s list of things to do then 🙂

    in reply to: Procedural buildings still in the game? #3590
    plnrmatt
    Participant

    The buildings in the release version will be slightly more detailed.
    However, building floor plans will consist of 90° angles.
    Unfortunatley we have been forced to limit the angles in order to simplyfy the implementation of town development.

    Arg! That’s annoying! I hope there’s a DLC or mod to fix that. The cities in the video FelixHill posted (above) look so much better/realistic than the 90 degree footprints the Devs are now delivering – the roads in the Beta videos seem to leave so many vacant plots of land 🙁

    in reply to: Almost every beta video is the same #3514
    plnrmatt
    Participant

    Has anyone seen any videos of large cities? I haven’t seen any with skyscrapers yet

    in reply to: Procedural buildings still in the game? #3513
    plnrmatt
    Participant

    I totally agree with baronjutter! It’s such a shame to see gaps between buildings and no terrace houses/buildings. I hope the devs are looking into this.

    in reply to: When will be new informations ? #2342
    plnrmatt
    Participant

    Hey guys,

    I’m really excited about this game 🙂 any chance we could see some more pics or a new video of gameplay?

    in reply to: "Alot of Questions about gameplay" #1868
    plnrmatt
    Participant

    Great idea fastfokker! A new game play video is long overdue!! 🙂

    in reply to: Map size #1737
    plnrmatt
    Participant

    I love the posibilities and variety that come with larger maps. I totally understand that larger maps might not be possible in the initial game release, but might they be possible in future DLCs?

    in reply to: Building industries #1717
    plnrmatt
    Participant

    Thanks for the responses,

    That’s a shame about not being able to seed a new town. I suppose given the size of the map it makes sense though.

    If there’s no catchment radius how will we know where to put stations and stops? The benefit of a catchment radius is that you can easily see whether your stop/station placement is efficient & that they don’t compete with each other for passengers/goods

Viewing 11 posts - 1 through 11 (of 11 total)