RAAndre

Home Forums Diamond crossovers, better usability and many improvements

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Viewing 15 posts - 31 through 45 (of 58 total)
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  • in reply to: We are almost there! #14603
    RAAndre
    Participant

    Just started  a new game and graphics got all messed up and game stopped working.

    in reply to: Losing interest in this game #14409
    RAAndre
    Participant

    I just realized that all of this weirdness was coming from a cargo mod I installed  a while ago and thought I deleted.  Things are back to normal and I am very happy now.  Thanks for everyone’s help.

    in reply to: What products do the cities take? #14333
    RAAndre
    Participant

    YES – YES!!  It was a cargo mod that had me all messed up.  I have started anew today and I am actually enjoying TrainFever once again.  This is much more fun and sensible.  Thanks all 🙂

    in reply to: What products do the cities take? #14329
    RAAndre
    Participant

    That is what I used to have – the basic cargo types.  Then things changed after an update and I assumed everyone had the same things.

    I did fool around with the mods a while ago but the game would not work, so I deleted them.

    I think the complicated cargo product system I have should be under a more difficult setting and the basic stuff should be under the easy setting.  Now I am really confused.

    I got to figure this out.

    in reply to: What products do the cities take? #14311
    RAAndre
    Participant

    I didn’t install any cargo modes.  These industries just appeared during updates.  I assumed everyone has the same industries and products.

    There are only six industries that ship goods.  They are called “Household Items” factories and they all require plastic, planks & steel to make any goods.

    Isn’t everyone on the same page here?

    in reply to: Losing interest in this game #14258
    RAAndre
    Participant

    I tried again with the “wait-a-year” thing.  I actually waited 2 years.  The only thing that was shipping anything was an oil well to a refinery.  I set up an oil train that was obviously quicker than going down a circuitous road for the oil.  The train ran back and forth empty.  The oil well wouldn’t use the line (it was only producing “1”) and the little oil that was produced kept going along the road.

    Is there a seed that anyone has used that generates industries that actually produce anything?

    I am using the medium map/easiest setting.  Boy this is frustrating.

    in reply to: Losing interest in this game #14253
    RAAndre
    Participant

    These videos are a great source of inspiration.  They make me want to dive back in 🙂

    RE: Here is my strategy and it seems to work really well. Start the game, click the bottom right icon that shows you the goods traffic, BUILD NOTHING, then click fast forward and wait at LEAST 1 year

    I will give that concept a shot.  Thanks!

    in reply to: Losing interest in this game #14207
    RAAndre
    Participant

    I got back into TrainFever during last week’s (US) Thanksgiving break after seeing this You Tube series:

    If you watch the first video, there is a bunch of wood and goods going down the road and the poster just fills in the gaps with successful cargo trains.  Inspired, I once again tried to build a successful cargo system.

    However, when I generate my worlds there is no such heavy demand of cargo walking down the roads.  Most industries are producing “0” of maybe “2” items and they never seem to grow.  Freight trains never make money.

    Is anyone else experiencing this?  I don’t get it.

     

    In a related note, now some industries need three items to make something (i.e., household goods).  That can be a bit of a challenge especially for novices.  I think a good option would be for a “difficulty setting” based on supply lines.  For instance, the easiest setting requires one item to be supplied for each industry to produce one product.  More difficult scenarios require raw materials to go to an industry to be made into products that are then sent to another industry to be made into something else (e.g., logs/wood -> planks -> factory -> goods)

    Something like:

    2) More difficult (two supply lines):

    Crude Oil (oil wells) -> Oil Barrels (refinery) -> Plastic (chemical plant) -> factory

    PLUS

    Logs (forest) -> Planks (sawmill) -> factory

    The above two items needed to make goods.

    3) Even more difficult (three supply lines):
    Crude Oil (oil wells) -> Oil Barrels (refinery) -> Plastic (chemical plant) -> auto factory

    PLUS

    Logs (forest) -> Planks (sawmill) -> auto factory

    PLUS

    Iron Ore (mine) + Coal (mine) -> Steel (Steel Mill) -> auto factory

    Simply put, the more difficult the scenario the more complicated the supply chain.

    in reply to: What train is this? #14148
    RAAndre
    Participant

    What train?

    in reply to: Losing interest in this game #13332
    RAAndre
    Participant

    How do I do that?

    in reply to: Losing interest in this game #13324
    RAAndre
    Participant

    Thanks guys for all the help.

    I did recheck everything and the only thing that needed a suggested change was the frequency of the train.  It was 21 mins.  So I borrowed more money and built two trains of five cars.  The frequency went down to 14 minutes.  Again nothing changed.  I then added a third train of five cars which brought the frequency down to 9 minutes.

    It is now 1861.  I am losing money and have a negative balance of -$453.  The forest is still only producing “1”.  The biggest load for one train was once “4” but never grew anymore than that and is now back to “0” or “1” per train.

    The sawmill is still producing “0” and asking for more planks.  The horse carts from the sawmill to the industrial area of the nearby town is carrying nothing.

    I can’t figure out what the problem is.  Apparently people here are having better luck than me, and I am happy for you guys.  But jeeze . . . I’m really tired of trying to make this work.

    in reply to: Losing interest in this game #13266
    RAAndre
    Participant

    Okay tomtom:

    I tried.  The map was not exactly as you described, but it was similar.  The forest and sawmill were in different places but it was similar enough.

    By 1852:

    The train was carrying nothing and losing $185K a year

    The sawmill was producing “0” and not using the line.

    The forest was producing “1” and using the line.

    The train did start transporting “1” wood in 1854 however it was losing $201K

    Line 2 wagons were losing $24.7K

    Line 3 wagons were losing $24.6K

    In 1854, I am out of money and my balance is -$313K (about 5 million was borrowed).

    I really don’t get it.  It’s just not responsive enough to retain my interest.  Something needs to happen for me to want to keep playing a game.  More often than not, NOTHING happens here.  It takes years and you just lose money and can’t do anything.  Maybe I am too stupid to figure it out, but it’s not fun for me.

    I really appreciate your help.

    in reply to: Losing interest in this game #13257
    RAAndre
    Participant

    tomtom:

    I will try again just as you directed.  I will let you know.

    I really want this to work for everyone involved.

    in reply to: Losing interest in this game #13191
    RAAndre
    Participant

    Thanks for the help tomtom.  I tried to do as you said.  After 7 years and about an hour of boredom, the forest would only produce “1” bundle of wood and the sawmill never produced anything.

    I can’t take it anymore.  I think I’ll go back to playing Locomotion until something here changes greatly.

    in reply to: Losing interest in this game #13180
    RAAndre
    Participant

    RE: RAAndre, I don’t agree that the freight model is too complicated. If anything, I feel it is too simple and easy to make extortionate amounts of money, even on hard.

    tomtom:

    I don’t know what game you are playing 🙂

    In Locomotion, I build a coal train route to the steel mill.  It starts making money right away.

    I then build an ore train route to the steel mill.  It also starts making money.

    I then build a steel train route from the steel mill to an industry that needs steel and it starts making money.

    I can then build a rail line from the industry that also makes money.

    The coal mine, ore mine, the steel mill and the industry all flourish and make money and everyone is happy.

    Here I build the infrastructure and NOTHING HAPPENS!!!  The mines ship “2” something and years later it’s still shipping “2” something!  The steel mill wants me to ship more coal, but the mine doesn’t produce any more coal to ship.

    I know I might be missing something here, and maybe I need to work harder to make things happen, but maybe I just want to play the game for fun and see things happen like in other similar games.

    Once I enjoy this game at the easiest level, I can up the difficulty and try the next level.  But I don’t because it’s too frustrating for me now.  I’m glad you find it so easy to make extraordinary money, but I don’t.

    frogwog:

    I don’t think the developers are lazy or not enthusiastic.  This is a labor of love and they have put a lot of work into it.   It’s beautiful to look at in many ways and the great details are appreciated.

    I know it needs work and they have shown the desire to make it better.  They have listened to players in the past and probably will continue to do so as the game becomes better and better.

    I had great frustration playing SimCity when it came out and that was EA.  They tried to improve it, but I never play it  anymore because it was just too frustrating.  Visually it was exciting, but there is the same problem here as my cities get chocked with traffic and just stop functioning.

    You also don’t get the ability to really control your transportation system which is what I want to do.  A combination of a modern Simcity or CitiesXL/Transport Tycoon would be awesome, but doesn’t really exist.

    I think this has that potential, but we need to be patient and support the developers as things develop.

    To the developers:

    We appreciate the hard work so far.  Please don’t let us down and stop growing the game.  Most of us want you to succeed and we will be behind your efforts as the game becomes better and better.

     

Viewing 15 posts - 31 through 45 (of 58 total)