rauth

Home Forums Transport Fever officially announced!

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Viewing 7 posts - 1 through 7 (of 7 total)
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  • in reply to: Adding a stop to a line sets it back to no usage #7577
    rauth
    Participant

    I agree. If a line changes, the agents should only check whether there is now a better/ faster alternative or if they can’t reach their destination in time anymore. If they still can reach their destination in time and there isn’t a better alternative, they should stick to the old line.

    This really is a thing that is a little bit frustrating, since optimizing lines is such an important part of the game.

    • This reply was modified 9 years, 7 months ago by rauth.
    in reply to: How to get patch? #7289
    rauth
    Participant

    Check the Settings of Steam. It should update all of your games automatically, except you have disabled it or you are using the offline mode. Look here: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335 and check this video: https://www.youtube.com/watch?v=Fh3QFnyngug

    • This reply was modified 9 years, 7 months ago by rauth.
    in reply to: Editing posts #6885
    rauth
    Participant

    It’s the same for me. When I create a post there is a time period where I can edit it, but after some time the edit function disappears.

    in reply to: Launch Day #4338
    rauth
    Participant

    Congratulations to the devs for the release of Train Fever!

    in reply to: Train Fever Interactive Guide #4335
    rauth
    Participant

    Thank you! This is very well done.

    in reply to: [MOD] Cargo Mod (made by Gwinda) #4224
    rauth
    Participant

    Wow, that’s great! Even though I will start playing the vanilla version, it’s good to know that there is already a mod that extends the game significantly.

    in reply to: Procedural buildings still in the game? #3510
    rauth
    Participant

    Are there any videos of people playing in later years? Maybe we will see this only in developed cities.

Viewing 7 posts - 1 through 7 (of 7 total)