Forum Replies Created
April 8, 2016 at 05:03 in reply to: noob questions #21555
I’m just going to say that you don’t have to rebuild your lines to upgrade them unless you want a straighter line. Upgrading the lines to faster limits is easy.April 3, 2016 at 07:29 in reply to: Random Crashing #21532
Well since this post, I managed to stop the crashing. I played for a solid 8 hours straight and no problems. All I did was uninstall Spotify (which was the newest app) and then restarted my PC and everything’s fine now. Not sure if that’s what really did it, but something worked out.April 1, 2016 at 02:14 in reply to: Suggestions/Fixes #21526
THIS. These suggestions would be great for this game. Your first game, UB, is great, but now it’s time to see what you really want out of a game. Is it a simulation? Or is it more of a tycoon? Train Fever didn’t really have a category besides sandbox and open world. There were MANY features that I feel were left out in the current game. I hope this gets cleared up in your next game. Can’t wait to see the trailer!March 31, 2016 at 02:33 in reply to: How to win Hard difficulty? #21524
I’m just going to say that I’ve used trains on a hard map, but I didn’t start out by using trains. But since you’re new to all this, I recommend Yeol’s advice too. If at some point you make more than 10M in profits each year, try to add some train routes to see how things go. You can make a lot more money with trains if you plan your routes out good enough. But that will take with time and experience. Just get a good feel for the game and see how it works and you will be fine bud.March 30, 2016 at 03:00 in reply to: New game announcement in Q1 #21505
I take it that you all are waiting to the very last moment to reveal to us of your new game. I guess ya’ll are utilizing every day to prepare lol. I hope it’s good!March 25, 2016 at 00:26 in reply to: Unbunching Trains … Please! #21468
I think what he’s trying to say is that he would like to see it fixed in the current game, not the new one, although that would be good too 🙂 I occasionally experience this problem too. I can’t wait to hear about your new game! You have until Mar 31st like you promised “..reveal in Q1” 😉March 20, 2016 at 00:28 in reply to: Anyone tried getting Train Fever achievement on Hard ? #21443
Why are you playing it on hard? You only need easy difficulty to get the Train Fever achievement. I just got it last night on easy. It’s way faster to play on easy.March 12, 2016 at 02:28 in reply to: Almost 2 years old now, still lacking decent signal system #21423
A good way mate to get rid of those ‘bumps’ is to lay a piece of road or track right on top of it and it should go away as long as you can manipulate the placement. You may have to find different angles and positions though. I do it too man.
But to go with your review, I do agree. There are a lot of mistakes, but the devs are starting to mainly focus on their next game which they said they would reveal sometime later this first quarter (hopefully this month). I’m almost positive that they probably won’t correct or add anything you mentioned even though it is needed. But this game has been out for a while now so they’re just shifting into the next game, which they said that they will fix and add those things that were missing in Train Fever. Fingers crossed!March 3, 2016 at 21:18 in reply to: Unexplained train slowdowns #21390
Hmm… that’s weird. Everytime I had that problem deleting track and placing it back down in a longer piece fixed it. I think it’s where two sections of track meet. It’s gotta be a bug and I don’t think there’s much else you can do except maybe lay down track just a bit off course and see if that works.March 3, 2016 at 02:49 in reply to: Unexplained train slowdowns #21387
I get the same problem at times. I was going for the Speed of Light achievement and the TFV just randomly slows down. The only way I could fix it was to bulldoze a couple segments of track and lay a longer piece down. It seems to happen when two segments of track meet.
-ChiefFebruary 29, 2016 at 21:17 in reply to: Tips for building bus lines? #21379
You can inhibit auto road placement by placing the new lamp post asset. All you have to do is place it where there is an intersection. If there is a road that you don’t like, destroy it and place a lamp post there and the road won’t come back. The lamp post is small enough where you won’t notice it and it doesn’t cost anything to maintain like tracks do. It’s a much cheaper and better solution than tracks. I used to use tracks too. You could also place fences next the intersections and that would work too.February 29, 2016 at 09:11 in reply to: 4 Suggestions That Might Enhance Gameplay #21367
Going by your suggestions, this is almost identical to Railroad Tycoon 3. I also mentioned this in my Train Fever review on Steam.February 29, 2016 at 08:27 in reply to: Any way to quickly modernize roads? #21366
Yes, they will keep upgrading until every road is done. But there may be some sections where it doesn’t, such as roads that use your lines, especially trams. So unfortunately, we’re stuck with manual labor at the moment. Maybe if Urban Games makes another train game like TF, they’ll improve on the upgrade mechanics (ahem STATIONS) don’t even get me started on upgrading stations….February 29, 2016 at 08:16 in reply to: Tips for building bus lines? #21364
If you have any more than one line running through your city, then the other line’s income will cannibalize each other. Let me give you some advice now that I finally got it down… 😉
- First, when you are planning out your route, know where you want to place your stations and how far apart they need to be
- Then, when you place your stations, check to make sure that you are hitting the ‘hot spots’ where there is a lot of foot traffic
- As you’re placing the stations, only put a couple stations in each zone (color), if you place too many, it will take too long for your buses, trams, to be profitable.
- Using a ‘Ring-road’ method is preferred for maximum profits with no more than 12-14 stations, any more than that and your line’s income will diminish, no matter how many buses/trams you have.
- There may come a time where you will have to connect some sections of road together. For example: if there is a long stretch of road with houses, industry, etc, and there is another stretch of road nearby with leisure, residential, etc, connect those and put a stop in each section.
- Putting stops at or nearby intersections is recommended since people don’t jay-walk in this game (hehe)
Now with that said, you should have some profitable lines whether they’re buses or trams. When your cities grow you can add another line using the same stations going the other direction or you can add a few more stations where people have relocated near your station to compensate. If you see buildings disappearing around your stops, remove the stops since nobody will be using them. Be sure that your lines do not intersect, it is not efficient that way.
I think I’ve almost perfected my bus and tram routes to the point that ONE of my trams is making 750K a year! That line only has 5 trams and 10 stops, just a few stops in each zone, and the route follows a ring-road direction that keeps the line running smoothly and quickly.
I hope this helps you as much that it helped me. I’ve logged almost 300 hours on Steam and I’m still playing and learning. I’m always trying out new methods to see what works best and that’s what you’re just gonna have to do too to get better, but I can almost promise you that my method will work in the time being.
Just a little tid bit for ya, this game tends to draw some very ridiculous intersections and sections of road that are pointless. When you get the money later in the game, try and do some city planning so your lines will be even more efficient. A good way to prevent the game from placing roads where you don’t want them is to place assets such as a lamp post at an intersection. Eventually you can have a nice looking grid system that the game could NEVER draw! I would post a picture of an example but I’m too lazy =P
- This reply was modified 7 years, 3 months ago by SanditeChief.