simonmd

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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  • in reply to: Is more RAM the best option for Train Fever? #17812
    simonmd
    Participant

    I believe that RAM and CPU speed are the two big things, the graphics arnt that challenging, it’s more the amount of calculations per second that is important.

    in reply to: Main connection bug found #17811
    simonmd
    Participant

    Not a bug, your bypass roads are too far from it, there is a limit how far apart they can be.

    in reply to: Offline playing #17797
    simonmd
    Participant

    Another wonderfull feature, thanks Steam!

    in reply to: Vehicles:start replacing now #17785
    simonmd
    Participant

    Has been asked for tons of times so maybe it’s on the to do list. Many times iv’e had a new vehicle pop up and wanted to get it right away, this feature would be very useful for that.

    in reply to: USA DLC, 2nd impressions #17784
    simonmd
    Participant

    Indeed not, WHEN THE GAME IS FINISHED. (or at least in a state that doesn’t require a patch EVERY month)

    Paid for DLC is a fact of life these days, it’s been around for years of course, MSTS and MS Flight Simulator had DLC or at least separate ‘Payware’ over 15 years ago, along with many non sim type games having addons. Now we’re in the ‘Steam age’ and physical software is disappearing fast, replaced with all downloaded content and it’s simply very easy for developers to make extra cash with various addons. Look at all the stuff EA have published for the Sims for example and of course, Train Simulator itself, their library is huge!

    However, what we are balking at is the prospect of the developers taking their focus away from the core game and it’s issues and spending their time developing DLC to make extra money. If they release new DLC with the same care that they did this one (rolling stock wrongly edited so they don’t show up, incorrect age expiry messages, incorrect placement of Euro buildings in the USA, etc.) then there will be a lot more people complaining on more public sites like Steam’s own forums, YouTube, etc. It wont take long for the game to be regarded as a broken waste of money and it will die.

    in reply to: Computer shutdown #17768
    simonmd
    Participant

    Normally, the only reason for a PC to just shut down with no warning is a heat issue, anything else would result in a ‘CTD’, not a total shut down.

    simonmd
    Participant

    You say youve turned off all mods but since the last patch, the only way to be sure is to goto your trainfever folder and delete the ‘res’ folder. Then in Steam, find Properties and then Varify Game Cache and it will redownload a fresh instal.

    This was quoted by the developers in their recent update,

    Because the modding system has been completely reworked, we highly recommend that all players who have installed mods should clean their game installation. To do so, please first delete the “C:\Program Files (x86)\Steam\SteamApps\common\Train Fever\res” folder and second run the “Verify” option in the Steam client (Steam Client -> Train Fever -> Properties -> Local Files -> Verify Integrity of Game Cache”).

    • This reply was modified 9 years, 1 month ago by simonmd.
    simonmd
    Participant

    I know what you mean, the road building tool acts totaly different to the rail one. You just have to be careful at what angle you drad the road out from the connection point. close to 90deg and you’ll get a straight road, pullit out at an angle either side and it will curve dramatically.

    in reply to: [BUG] Tunnel merging problem – colliding ends #17755
    simonmd
    Participant

    Up4.

    Is this forum dead? Where are the devs to say something on this?

    Yup, you hardly ever see anyone for UG on here, such is their commitment to support for a game they KNOW has major issues (otherwise it wouldn’t need 2 patches every month). The only support you do get here is other players trying to help each other.

    in reply to: GP9's are driving backwards #17754
    simonmd
    Participant

    I’m 100% with you on both your last posts, I’m just not sure what they have to do with asking if the game’s GP9 is going backwards or not! My original reply seems doubly ironic now as you obviously have had your fair share of being mucked about by the constant updates and changes so I’m still curious as to why you focused on something as minor as the direction of a double ended engine?

    in reply to: USA DLC, 2nd impressions #17751
    simonmd
    Participant

    Kinza, what the hell does that have to do with THIS TOPIC? Kindly show some manners and don’t spam other peoples threads because you want some attention!!

    They’re new comers in the business who work hard, who keep us up to date and who update the game regulary and fast and with features, that the players asked for.
    Autoreplacement feature? A wish of the community, they made it true.
    Opening Animations for depots and train cars? Wish by the community.
    Waypoints? Wish by the community.

    Sure, it was unstable in the beginning and lacked some features like ingame management of savegames and huge savefiles but the game got massively improved since september.
    You don’t know so much service and customer friendliness or FREE DLC’S from big developers and publishers like Ubisoft or EA.

    This is some of the most naïve, fanboy crap I’ve read on here.

    WHO asked for opening Depot doors? Show me the post, go on! The rest of the features you mention should have been in the game FROM THE START!!!

    Damn right they’ve had to work hard and bring out lots of patches, that’s because the game was no more than an Alpha when it was released, yet they charged full price and lured people into buying it thinking it was finished. The amount of patches it has had so far is laughable, I can’t think of a single other game i’ve had that is SO broken it needs to be re written EVERY month. FIVE MONTHS on and the several performance patches have just about got the damn thing playable, but still only if you have a PC powerful enough to give Deep Blue a run for its money.

    WHAT ‘customer friendliness’????? I have NEVER had one of my problems addressed or even commented on by a member of the Urban Games staff, NEVER. Only last wekk, I had a major problem after their patch and asked for help in the support section, want to know what support I got? Sweet FA, that’s what, so don’t make me laugh with comments like ‘customer friendliness’ As for ‘free’ DLC, great, wonderful, amazing. However, hasn’t it occurred to you that they have now modded the game so that it’s easier to put together future DLC packs that probably WONT be free? All they’ve done is add this feature to make the game be able to earn more money in the future and they got the community to make MOST OF THIS DLC FOR THEM and have use it to test the DLC thingy works.

    If you can disagree with any of what I’ve just said, youre an IDIOT. Oh dear, I guess that makes ME childish and stupid huh?

    • This reply was modified 9 years, 1 month ago by simonmd.
    in reply to: GP9's are driving backwards #17731
    simonmd
    Participant

    Not necessarily, I looked on YouTube out of curiosity and found just as many running in one way as the other. I think the early ones like in the game might have been designed to run long end first, only changing to short end first when the ‘low nose’ model came out later on.

    Anyway, front or back, diesels are designed to be driven either way and often would run ‘backwards’ as it’s simply not worth turning them round.

    I find it funny that you can get angry about something so small and yet seem oblivious to the fact that trains DO NOT simply flip end to end at the end of a line like they do here. What’s more unrealistic or in your words, ‘ridiculous’, that or a diesel running backwards?

    in reply to: Avenues Please #17730
    simonmd
    Participant

    Please stop suggesting you’d pay for it, it would be a nice addition I grant you but everything else UG has done to this so far has been rushed, half arsed and broken.

    As for comparing TF with CIM2, there are some reasonable comparisons. Both are transport sims, where the town/city growth is influenced by your road and rail transportation. However, I see them as different still, CIM2 is much more of an urban ‘commuter based’ transport sim, focused very much on timetable planning, local routes, bus, tram, trolly, subway but no long distance trains (the subway doubles as a metro system).

    TF however is more about connecting towns/cities with long distance travel, hence the focus is clearly on the rail side. The buses and trams serve only to get the people to and from the intercity rail stations and they do it in a very simplistic way with only the amount of vehicle used having any effect on some kind of timetable. Once that frequency is set, they run constantly, in a never ending daylight world that never slows down to sleep, takes time off at weekends or even has a morning and evening rush like the real world.

    What youre asking for is interesting and I hope things you have suggested will be in ‘Train Fever II’, if there is one. However, this game is more about the long distance connections, rather than the inner city ones. It’s called Train Fever, not Transport Fever.

    in reply to: Need help game doesnt work #17695
    simonmd
    Participant

    Your system is not upto running this, even if it did start, it would run like crap. You need to buy a proper graphics card or forget the game i’m afraid.

    in reply to: Post USA DLC Patch does not fix streets problem #17694
    simonmd
    Participant

    The above quote refers to buildings, not streets.

Viewing 15 posts - 16 through 30 (of 232 total)