SirSac

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  • in reply to: All released mods in a single place #8560
    SirSac
    Participant

    link gives me 403 error: Forbidden.

     

    Any changes to this page?

    in reply to: [Discussion} Modding the industry #8559
    SirSac
    Participant

    I have been thinking about the industry a lot:

    It would be great if the ‘goods’ (which need to be differentiated for this idea i.e.: lumber, refined oil, steel and not “goods”) would be transported to industries as they are now, with the exception that the industry in the cities would actually use these and crank out commercial goods. these goods would then need to be delivered to commercial buildings (both in the same city and in other cities.) This should allow the player to make the ‘easy’ cash early on by simply getting a supply line into a city as is already done in vanilla, however provide the added goal of a more complex supply network that would have to take goods from one city to another and even could provide some reasons for supply lines within a single city (like a city courier.) I image this as 3 separate goods that are in demand uniquely in each city. there for, you could have one city producing one type of goods, but still have demand for another cities finished goods. This would require the differentiation of final products in each chain IE: refined oil becomes plastic goods (stealing this idea from cargo mod 😉 ), steel becomes metal goods, lumber becomes construction materials (or whatever)
    Of course, the amount of commercial goods coming into a city to supply the commercial buildings will benefit the town and increase the value of commercial buildings and, in turn, raise the value of residential buildings based on the availability of high value commercial buildings.

     
    Basically, industry in a city should actually act as industry and not just a repository for goods. why would finished goods go to industry anyways :p

    in reply to: How "wait for full load" affects line timings #7512
    SirSac
    Participant

    would love to see a rollercoaster tycoon style options for this: certain set percentages full with a min and max wait times.

     
    Would be perfect.

    in reply to: Tram vs Bus? #6811
    SirSac
    Participant

    I have had great success with trams early on to simply ferry people from a passenger train station to the core of a city on medium / large stops. I let the bus lines pick up from there and handle the main city transportation line.

    Trams do not get stuck behind cars (at least on large roads with tram lines)

    in reply to: [MOD] Cargo Mod (made by Gwinda) #6807
    SirSac
    Participant

    Loving this mod. Noticed the industry needed some attention almost right away playing vanilla.

    it would be really awesome if you could sell planks, steel and refined oil to cities at a reduced cost. as a mid-way point to household items. This may make it a bit easy for some players, but on a large map (I only play these), I find that it can sometimes only be possible to link all the resources up in late game. This leaves the early game to nothing but public transport and passenger trains.. this can be a bit boring after a bit.

     

     
    Just me 2 cents. would like to hear other peoples thoughts on this.

    Great work on the mod! will be keeping an eye out for further tweaking in the future 😉

Viewing 5 posts - 1 through 5 (of 5 total)