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SkiweeParticipant
How did you give the textures transparency? I’m trying to implement it but haven’t figured it out yet :/
SkiweeParticipantFinal here 🙂
I’ve been at it all week getting the textures good enough. I still don’t really understand the relation between the different texture files into creating just the right effect. but I got it to the point I’m happy to share with you all. theres a lot of that looks nice will stick with it going on :p
The Model is based on KiwiRail’s latest locomotive the DL class. In regards to that I’ve beefed it up a little and made it some what cheaper then counterparts in a similar league.
enjoy guys.
http://www.train-fever.net/filebase/index.php/Entry/309-New-Zealands-DL-Class/
SkiweeParticipant+1 “height map importer”
I’ld be down for that 🙂
SkiweeParticipantLooks a lot like what Grimes has all ready made, check it out.
http://www.train-fever.net/filebase/index.php/Entry/257-Baureihe-44-der-DR-by-Grimes/
SkiweeParticipantYea it’s a slight problem we deal with having a community site that uses a system everyone (or the most of us) is used to plus be able to upload and then this one, took me a bit to figure it out. I’ll be uploading my stuff to .net as most of us will is my guess. But I’ll have all my main posts here.
Nice train Tattoo! even though I think the train it self is strange, don’t like the nose.
it’s beside the point but I would say it’s more violet-red :p anyway I agree with the folks on .net
SkiweeParticipantIt’s still  a w.i.p. but I’ve finished the model to how I want it in game. I’m currently working on the textures and should be done this weekend (fingers crossed).
SkiweeParticipantDidn’t the Netherlands have a couple of them on order? (wouldn’t be surprised if it’s a bit of a sore spot 😉 )
they look cool though.
SkiweeParticipantI forgot to mention about the Axles they only rotate in the y-axis and they are what connect the train/bogies to the track/road. that’s why you don’t need to animate them, you could get unwanted results if you do/did.
Dev’s have made it quite easy to adapt modding I must add, others make it near impossible out of the “box”.
As too scripting lua that’s a toughy I’ve played other games highly modified that used lua and all I would do is take a peek some stuff I’ld recognize from scripting .xml but the other stuff is just way beyond me. once I actually start to write a script I’ll know more, I learn as I go. Even in the video I still come up with stuff that’s why I don’t flow with my speech. Should have a script, guide lines to follow or video then narrate I guess but either way it’s quite time consuming.
- This reply was modified 9 years, 6 months ago by Skiwee. Reason: had to comment on how easy dev's have made modding
SkiweeParticipantThx guys 🙂
no sry  Jonathan078NL I do want to start on dutch trains but when I’ve finished my planned DL class & AK carriages from KiwiRail. I’ll be busy for quite some time on top of that my laptop died, so I can only work at home now. I’m not really sure about re-do’s of models others are all ready working on. If DrimeNL doesn’t finish his/hers then I probably would.
I was thinking the best way to explain is by making a tutorial as missing stuff will crash the game, just the format I’m unsure of (video will take a bit as I’ve never done one before otherwise a new forum thread to discuss discovered stuff). Just thinking about making a video gives me more respect for you olahaldor xD I’ll see what I can do bit late to start now.
Till then how I discovered it was, mashing door animations with realizing how the events work. also took a dive into the lua scripts to understand the drive event. (but trust me it’s as easy as setting up a door)
SkiweeParticipantThank you Omich! the recompile did the trick works now without any noticeable hitch. both fantastic tools
∩(︶▽︶)∩
October 1, 2014 at 01:44 in reply to: [MOD] Anybody planning to make a NS ”Nederlandse Spoorwegen” trainset? #10517SkiweeParticipantdoh! found the answer here: http://www.train-fever.com/forums/topic/train-fever-model-converter/page/2/
and remembered once seeing that it had been mentioned in the tutorial , sorry for the clutter.
September 30, 2014 at 21:29 in reply to: [MOD] Anybody planning to make a NS ”Nederlandse Spoorwegen” trainset? #10503SkiweeParticipantI’m currently working on ventilators, but I’m having trouble implementing my model in the game as it crashes to desktop with lua error “cannot open res/models/material/: Permission denied”. How did you fix yours? SpoorObjecten
SkiweeParticipantI get the same error as Jey_Bee & Tattoo
try’d re-installing .net, not the issue running “Windows 7 64bit”
SkiweeParticipantHey everyone I got a question regarding LOD will the modding/import tool do the LOD model’s it self or will I have to dumb down the .obj my self?
Also I study’d the concept art for how detailed I should make my models and would like a little input if I haven’t taken it too far with the cooling-fans (current version has 12517 faces), still need to add couplers). In the End-user version I want the cooling fans to spin at a constant rate. Also ignore the texturing I want it to look as if it was made by the game artists to keep it in spirit of the game. If any Beta-player has seen a train with cooling fans could you post a picture please? (excluding the “NoHAB AA 12”)  Train is a New Zealand DL class in case you where wondering.
- This reply was modified 9 years, 7 months ago by Skiwee.
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