SpoorObjecten

Home Forums Transport Fever officially announced!

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  • in reply to: [WIP] FYRA v250 #11595
    SpoorObjecten
    Participant

    Looks awesome!

    Do you happen to have blueprints of this train? did you find these on the internet?

    I’m actually really interested in building this train as well, not for Train-Fever, but I actually want to 3D print the model!

     

    Mitchell

    in reply to: Dutch Trains #10466
    SpoorObjecten
    Participant

    Thanks 😀

    They don’t have the “correct” price, cause honestly, I don’t know what they cost in real life 🙂
    Right now I haven’t added the maintenance costs, but if you want it to run with those costs, you can easily change the .mdl file and add it yourself.

    As for the power, I did add some power and traction but it’s not the same as in real life.
    I just tried a few numbers and in the end it did have a nice smooth acceleration 🙂

    Both the SGM and VIRM have Icons in the depot! However those are place holders, feel free to change them.
    I won’t be changing them, don’t like doing that kind of work, sorry 🙁

    in reply to: Dutch Trains #10227
    SpoorObjecten
    Participant

    Thanks!

     

    in reply to: Dutch Trains #10216
    SpoorObjecten
    Participant

    first steps in creating the ICM

    • This reply was modified 9 years, 7 months ago by SpoorObjecten.
    in reply to: Dutch Trains #10176
    SpoorObjecten
    Participant
    in reply to: Dutch Trains #9853
    SpoorObjecten
    Participant

    Thanks Drime!

     

    ============================

     

    V1 of the SGMm can be downloaded here:

    http://www.train-fever.net/filebase/index.php/Entry/109-NL-SGMm-V1/

    in reply to: Dutch Trains #9828
    SpoorObjecten
    Participant

    Thanks all!

    You’re right, my models do not contain the images yet.
    The models are still in beta,, and actually I haven’t even looked at them for a single moment (it’s the least fun stuff to do when you mod a train).

    Will try to add it for the next release with the new textures!

    in reply to: Colision, How to increase the distance between vehicles. #9788
    SpoorObjecten
    Participant

    Awesome!

    If there was a crash you might have used an , instead of a .

    Enjoy your Bus 🙂

    in reply to: Colision, How to increase the distance between vehicles. #9775
    SpoorObjecten
    Participant

    boundingInfo = {

    bbMax = {

    6.0748720169067, 1.3035019636154, 3.2154319286346,

    },

    bbMin = {

    -5.9623646736145, -1.3035019636154, -0.0072349905967712,

    },

     

    Should be the first number on the bbMax (front) and bbMin (back).
    In case of the example above, the model sticks out 5.9 from the center.

    So if your bus is 10m it should be like:
    bbmax 6
    bbmin 6

    It makes a total of 12 but also leaves a meter behind and in front of the model you won’t have the issue with them colliding

     

    in reply to: Dutch Trains #9766
    SpoorObjecten
    Participant

    Left is the old VIRM, on the right is the new VIRM

    in reply to: Dutch Trains #9759
    SpoorObjecten
    Participant

    Jonathan,

    I’m sure these “high res” textures will make you happy

    in reply to: Dutch Trains #9560
    SpoorObjecten
    Participant

    No Koploper yet, will not start on that till next week.

    in reply to: [RELEASED] Shinkansen #9359
    SpoorObjecten
    Participant

    Nope, same issues on my dutch trains Ola 🙂
    tried to make em touch the wires but it didn’t look nice 🙁

    Looks like the wires are just really high in Swiss 😉

    in reply to: Dutch Trains #9296
    SpoorObjecten
    Participant

     

    Working on the reflections on windows 🙂

    Next week I’ll create the ICM 😉

    in reply to: Dutch Trains #8970
    SpoorObjecten
    Participant

    Sorry, was a small issue on one of the configs.

    If you’re having issues getting it to work, please re-download it (v 0.2)

Viewing 15 posts - 1 through 15 (of 74 total)