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SpoorObjectenParticipant
Looks awesome!
Do you happen to have blueprints of this train? did you find these on the internet?
I’m actually really interested in building this train as well, not for Train-Fever, but I actually want to 3D print the model!
Mitchell
SpoorObjectenParticipantThanks 😀
They don’t have the “correct” price, cause honestly, I don’t know what they cost in real life 🙂
Right now I haven’t added the maintenance costs, but if you want it to run with those costs, you can easily change the .mdl file and add it yourself.As for the power, I did add some power and traction but it’s not the same as in real life.
I just tried a few numbers and in the end it did have a nice smooth acceleration 🙂Both the SGM and VIRM have Icons in the depot! However those are place holders, feel free to change them.
I won’t be changing them, don’t like doing that kind of work, sorry 🙁SpoorObjectenParticipantThanks!
SpoorObjectenParticipantfirst steps in creating the ICM
- This reply was modified 9 years, 7 months ago by SpoorObjecten.
SpoorObjectenParticipantSpoorObjectenParticipantThanks Drime!
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V1 of the SGMm can be downloaded here:
http://www.train-fever.net/filebase/index.php/Entry/109-NL-SGMm-V1/
SpoorObjectenParticipantThanks all!
You’re right, my models do not contain the images yet.
The models are still in beta,, and actually I haven’t even looked at them for a single moment (it’s the least fun stuff to do when you mod a train).Will try to add it for the next release with the new textures!
September 23, 2014 at 23:10 in reply to: Colision, How to increase the distance between vehicles. #9788SpoorObjectenParticipantAwesome!
If there was a crash you might have used an , instead of a .
Enjoy your Bus 🙂
September 23, 2014 at 22:01 in reply to: Colision, How to increase the distance between vehicles. #9775SpoorObjectenParticipantboundingInfo = {
bbMax = {
6.0748720169067, 1.3035019636154, 3.2154319286346,
},
bbMin = {
-5.9623646736145, -1.3035019636154, -0.0072349905967712,
},
Should be the first number on the bbMax (front) and bbMin (back).
In case of the example above, the model sticks out 5.9 from the center.So if your bus is 10m it should be like:
bbmax 6
bbmin 6It makes a total of 12 but also leaves a meter behind and in front of the model you won’t have the issue with them colliding
SpoorObjectenParticipantLeft is the old VIRM, on the right is the new VIRM
SpoorObjectenParticipantJonathan,
I’m sure these “high res” textures will make you happy
SpoorObjectenParticipantNo Koploper yet, will not start on that till next week.
SpoorObjectenParticipantNope, same issues on my dutch trains Ola 🙂
tried to make em touch the wires but it didn’t look nice 🙁Looks like the wires are just really high in Swiss 😉
SpoorObjectenParticipantWorking on the reflections on windows 🙂
Next week I’ll create the ICM 😉
SpoorObjectenParticipantSorry, was a small issue on one of the configs.
If you’re having issues getting it to work, please re-download it (v 0.2)
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