Steve

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  • in reply to: Humble purchase not unlocked #4555
    Steve
    Participant

    Well that was lucky, was just about to put in for a refund.

    in reply to: Humble Bundle – not available #4550
    Steve
    Participant

    There’s already a thread open for this issue > http://www.train-fever.com/forums/topic/humble-purchase-not-unlocked/

    Don’t expect getting access today, chances are it won’t happen. Had a support ticket open with Humble Bundle since this morning and had no response at all.

    in reply to: Humble purchase not unlocked #4547
    Steve
    Participant

    Just to update everyone, had no response from Humble Bundle regarding the release of the game to those of us that ordered in good faith from there. Seems though that we won’t be playing the game today as other people who have had similar experiences with other games said that it took days to get access.

    So I think I’ll be requesting a refund and not bothering with Train Fever after all. Maybe I’ll pick it up at a later date when it’s on sale.

    in reply to: Humble purchase not unlocked #4401
    Steve
    Participant

    Same, I suspect we won’t get a response until after 1-2pm GMT.

    in reply to: Humble purchase not unlocked #4387
    Steve
    Participant

    Yeah I’m the same, not able to access the game yet. Although I suspect we’ve bought the cross-platform version which means it might be another week before we get access to the game.

    in reply to: Track Switches #4010
    Steve
    Participant

    Diamond crossings would be nice to have as well as flat crossings. I’d also like to see slips, used extensively on European networks, I suspect that might have to be modded though.

    If you don’t know what I’m talking about, here’s a diagram:

    in reply to: British trains #3963
    Steve
    Participant

    Thanks for the kind comments guys 🙂


    @Lockwood88
    , I don’t have a website at present. I’m hopeful to give further details on APT soon.


    @trainsimulatorjunction
    , I could if you gave me your contact info?


    @Jonathan078NL
    , I might be persuaded to do some Dutch content, I have a fair list of things I want to do however but first I need the game so I can assess what can be done in terms of modding 🙂

    in reply to: Idea: Signal visibility mechanic #3661
    Steve
    Participant

    Ah ok, hopefully they’ll have that fixed in just over a week’s time.

    in reply to: Idea: Signal visibility mechanic #3658
    Steve
    Participant

    Ah I see what you mean, might be interesting to see multiple aspect systems. Yeah I know about the flashing green, is still in use north of Peterborough.

    Well as I mentioned in my other threads, I will be looking very closely at signals upon release and making my own set, based on UK regulations. One thing I’ve yet to see in videos is signals actually showing an aspect at all. Have you seen anything yet?

    in reply to: Idea: Signal visibility mechanic #3656
    Steve
    Participant

    Also, please could you explain the 5 aspect signal because that’s a new one on me.

    in reply to: Idea: Signal visibility mechanic #3653
    Steve
    Participant

    Well railway signal visibility in the UK is required to be over 2 miles by law – in that a driver must be able to distinguish the aspect of the signal from that distance. As defined by the RSSB, Regulation GE/RT8037. Particularly on high speed sections where the limit of speed means a train is travelling a mile every 30 seconds.

    Braking Distances are variable based on train weight vs speed vs grade however the legal requirement for braking from 125 to 0 in the UK is 2050m on a level grade and 3500m on a falling grade of 1:100. See RSSB Regulation GK/RT0075.

    Should you introduce this requirement then you would need to position signals at appropriate distances apart and you’d need some way to measure it. In the UK particularly on high speed sections, they’re placed at intervals of 2km unless the grade of the line and the inclusion of diverging routes require an extended or decreased area of protection particularly for heavier trains. You would also need some means to measure the grade of the track so that you can adjust for placement of related signals.

    By pre-signal I assume you mean a Distant and/or Outer-Distant? Also referred to as repeaters or related signals.

    The system you say is simple in the UK is actually infinitely more complex than you think it is. Particularly when it comes to signal control types as well as signals with route indicators and limited aspect displays as well as approach control and interlocking. Throw on top of that ERTMS and TVM430, ATP, TPWS, AWS and RETB and it gets even more complicated.

    • This reply was modified 9 years, 8 months ago by Steve.
    • This reply was modified 9 years, 8 months ago by Steve.
    in reply to: Content Creation Ideas & Discussion #3561
    Steve
    Participant

    @olahaldor email sent

    in reply to: Content Creation Ideas & Discussion #3559
    Steve
    Participant

    @GeoffersH sorry I missed your post, most likely mods will be available as a free download (via here if permitted?) except where considerable time has been invested and I’d probably wish to recoup some of that time with a very small fee.

    • This reply was modified 9 years, 8 months ago by Steve.
    in reply to: Increasing Line Capacity With Passing Loops #3535
    Steve
    Participant

    Indeed. Perhaps you could experiment with it in one of your streams Mansen? Be very interested to see how you get on with it. See if my calculated chance of error is correct that you would have some possibility of finding exact centre of the line and indeed achieving a uniform timing for trains at either end.

    in reply to: Increasing Line Capacity With Passing Loops #3531
    Steve
    Participant

    @Tossi, I’m not saying you’re wrong here. In fact, you raise some very valid points. However, you cannot justify the expense of doubling the entire line simply owing to a pathing issue in that the trains might get stuck at some point owing to precision placement of the loops.

    The fact is, and I proved it in math, that unless you position your loops in precise distances from centre then it is entirely improbable that the pathing of the trains will ultimately result in stalemate unless the capacity of the line is such that you’ve ultimately created a situation in which it would be inevitable that trains cannot path appropriately.

    Also, you make a very valid point in that signal distances should always be longer than your longest train. If you would like, I can add this instruction to my guide and credit you for your submission?

Viewing 15 posts - 1 through 15 (of 59 total)