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stevebParticipant
@starman001 I did exactly what you suggested… I have 1 copper mine that obviously produces copper. Then I have a “Mill” that needs the copper ore in order to make “Goods” (that the cities need)… It simply does not work. Both buildings will stay at 0-1 production even though they are connected to a city.
I tried different scenarios, trucks and trains both on short distances and long, direct trains from ore mine > mill and mill > cities…
It is not strange that it works in the vanilla… I did some digging in the exe and it looks like the main goods are defined (in some way I don’t understand yet) there.
I don’t understand your half the rent example. My copper ore is made in goods which are required by the cities. The other goods are also there: oil, iron, coal etc
The difference between my experiment and Gwinda’s cargo mod is that cargo mod does work sometimes and sometimes not… mine doesn’t, at least not the way it should :)) one copper ore every year is not enough
stevebParticipant@imajor that works ofc since you actually lower the transport capacity of the waggons but that does not solve the problem. you will run in negative profit either way since you will need a lot more waggons per train…
stevebParticipantThanks for the input, Mikael! The game is working for me, np 🙂 Unless I am modding in something.
stevebParticipantI could be wrong ofc but isn’t there a limit to how many agents there are in the first place? What does that have to do with the 20 minutes limit?
stevebParticipantThe spacing only applies to buses, trucks and trams but NOT to trains…
stevebParticipant@Azrael why are you so aggressive in many of your posts on this forum? The OP has  a point… the feedback provided to the player through the UI is rather poor, not only when it is about depots, trains, routes but also when it’s about building the darn tracks…
stevebParticipant+1000
stevebParticipantThis limit is somewhat confusing… Is it 20 minutes in distance (distance wise from point to point) or 20 minutes in vehicle frequency? If one line with one train gives a frequency of 22 minutes, will 2 trains cut that limit in half, say 11 or will it still be 22 because of the distance.
This becomes more problematic with the industry and cargo hauling. The maps are randomly generated and in one instance i had some goods required being spawned so far from each other. No matter how many trains i added to the line, the production was still 1 for 100 years lol
stevebParticipant@Azrael that is very useless… I never use my track(s) for 2 trains, unless it is very very small. It is also very unrealistic, not to mention that it gets worse once you got more lines covering one piece of the track.
stevebParticipantLooking forward to that, Mikael! Keep up the good work 😉
stevebParticipantThis is actually a good idea. I do not know if the game will have a mechanic for maintenance but a yard would serve a great purpose for that reason. It also looks eye-candy but maybe it can be added down the road?
stevebParticipant16×16 km is quite large but I also hope that map size is not hard coded. I know that the bigger the map the greater the specs could be but it would be nice to be able to mod bigger map size or have flexible settings available.
stevebParticipantHi Axel, that is great news. Are you saying that building textures/models are procedural generated? That would be wicked good 🙂
stevebParticipantJust saw the news about this game and I must say am so looking forward to its release. Ofc, it would be awesome to be able to beta test and help with ironing out the bugs.
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