Tegron

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Viewing 15 posts - 1 through 15 (of 27 total)
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  • in reply to: Problem with AMD R7 265 #18648
    Tegron
    Participant

    Update 5746 still same issue, game won’t load after starting new game, but when it does same issue.

    in reply to: Problem with AMD R7 265 #18644
    Tegron
    Participant

    When I can get the game to load up without my mods, I get the same thing R290X Card, drivers updated…

    I have no issues in any of my games 290X has plenty of memory and before the patch when I could get the game to load never any issues.

     

    • This reply was modified 8 years, 11 months ago by Tegron.
    in reply to: [MOD] Cargo Mod (made by Gwinda) #10576
    Tegron
    Participant

    there must be some sort of interval when the number refreshes its set to month currently by +1/-1 atm… maybe change it to +1/-1 every 2-3 days.

    in reply to: [MOD] Cargo Mod (made by Gwinda) #10486
    Tegron
    Participant

    perhaps there is a way to fix that?

    in reply to: My Metropolis (1500 population) #10476
    Tegron
    Participant

    Is there a method to getting city to grow? all my inner lines just go into red rarely going up to 50-60% line usage.. should I avoid linking to leisure/jobs and just have 1 line from some houses to train station?

    in reply to: [MOD] Cargo Mod (made by Gwinda) #10475
    Tegron
    Participant

    Good Mod, but the issue is every time you adjust one line it crushes the other lines, and it does not help that industry only adjusts by 1 unit of cargo a month… you need to adjust the cargo modifier per month to up to 5 or even 10 units.

    in reply to: Hard Setting- #8462
    Tegron
    Participant

    Seems that way.

    in reply to: Hard Setting- #8376
    Tegron
    Participant

    So I was able to make trains or busses to turn a profit by using them on large roads for max speed between cities. By year 2086 cities get large near 800 and traffic jams are every where…. I have stations on the outside of cities and will try to run trains again once I have about 100 mil in cash again as it can easily drain your cash reserve.

    in reply to: Hard Difficulty too difficult? #7152
    Tegron
    Participant

    So far on hard if you start in 1950 run cargo you can make tons of money.

    Nnever run trains unless you can afford the crazy financial loss as they will not yield profit unless city is 1000 + population with 50% coverage.

    in reply to: Hard Difficulty too difficult? #6806
    Tegron
    Participant

    You should try starting the game in 1950 on hard, I’m at 2158 or so year and just found a way to get close to break even point… basically tons of cargo which is profitable and easy to make and try to build 1 3 town line at a time… since you need 3 trains or so to get the time down, lots of buses to feed the line your looking at a healthy 3mil profit before passenger trains to break even.

    I started my trains with 20 mil surplus and it drained me to -2mil before the towns started to balance things out…. granted no passenger line is making money… 🙂

     

    in reply to: Single Vehicle(Train or Trucks) Lines & Cargo Vehicle Depots #6776
    Tegron
    Participant

    the problem with full load is that it can kill the time the system thinks it takes for the truck to make the loop in a line… which is sad.

    Tegron
    Participant

    I am playing on hard mode, and testing out cargo.

    I see the following:

    Small stations: up to 18 cargo with 2 lanes.

    Large stations up to 14 cargo with 4 lanes. <- Feels wrong when small station hold more than large…

    I think it needs to be fixed and the stations need to be made larger for better pathing where 3 trucks wont cause everything to grind to a halt.

    Small stations should hold up to 20 Cargo with larger ones 30-40 Cargo…

    Have yet to find a good way to deal with passengers on hard mode and 1950 start :).

     

    • This reply was modified 9 years, 7 months ago by Tegron.
    Tegron
    Participant

    Anyone know if there will be a new cargo station? Atm I just stick to 1 station per line to avoid the bugs of stuck trucks…

    in reply to: Hard difficulty – banckrupt every time #6472
    Tegron
    Participant

    It appears hard difficulty 1950 you need to make sure feeding lines are under 160 seconds avg for busses its not easy to make a buck!!! In Fact busses dont make a buck lol as you need atleast  busses and can only do a single station, im experimenting with few ideas, but hard is really hard!

    in reply to: Suggestions: A few Ideas, and bugs #6312
    Tegron
    Participant

    Really need a larger Truck stations that allows for multiple trucks and doesn’t block paths of other trucks badly!

Viewing 15 posts - 1 through 15 (of 27 total)