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thetzarParticipant
I like mckay’s idea a lot. the size of the world doesn’t really allow for planes to fly around inside. But massive airports or harbors would be great things to have as a thing you need to service, like towns and cities; a nod to the fact that the world is larger than the game board.
August 26, 2013 at 18:30 in reply to: Does anyone else find the announced size of map dissapointing? #1332thetzarParticipantA little bit, yes. But as a first release of an indie game, it’s fine. The game will grow and change over time. It’s too much to ask for the ‘dethronement’ of over 10 years of work so quickly.
That said, it’s why I posted my own thread suggesting the activation of the edges of the map; it lets you play as a part of a larger world, without the machine needing to render it all! 🙂
thetzarParticipantthetzarParticipantThank you very much. I look forward to enjoying Train Fever and all of its sequels. 🙂
thetzarParticipantThank you very much for your answer, Basil. One more question, if you don’t mind:
I’ve seen elsewhere that you boast of realistic growth for the cities, which seems amazing. the gameplay video certainly speaks tot hat so far. However, in order for realistic growth to work as I understand it, there would need to be two things I haven’t seen yet: Freight, and metro/rapid transit. Will these be in the game?
Relatedly, will some cities be very large, or will all start out at the town size?
Thanks again!
thetzarParticipantSomething to tag onto the end of this question: Change
One of the things I’m really looking forward to in Train Fever is building a network and growing it organically over time. In similar games (like OpenTTD), I love to play over the decades, realistically expanding stations and adding tracks and service (and removing them) as the world changes.
I’d just like to suggest/make sure that Train fever handles changes well. Expanding stations, platforms, etc.
This is something OpenTTD does very well; not only are changes always possible, I can completely demolish a station, and the game “holds” the identifier for a little while so I can rebuild it without destroying the orders of all the vehicles going there.
On the flip side, the Cities in Motion series is terrible at this; every change of the street furniture requires a painful redrawing of routes.
Anyway, a suggestion from my end. Thanks for your time, and your game!
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