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  • in reply to: 4-6-2 Pacific is missing?? #17403
    theuros
    Participant

    thanx for info …

    about seccond error …. isn’t a “no-path” but “waiting for a free path” which is a big difference ..  track is 100% electrified because other electric train runs on it

    in reply to: 4-6-2 Pacific is missing?? #17396
    theuros
    Participant

    and onther thing…   I had a line with two steam engines and all worked great, then I bought electric engines and in one end trains stops with messsage “waiting for a free path” … I triple checked if eletricity is present and not far away is a signal which should free that section …

     

    is this USA DLC buggy or is just me ?

    in reply to: Line stopped working … no path #12868
    theuros
    Participant

    I had two lines starting from main city to different sides .. then I conected both ends with third line .. all railroads are conected in one big network ..  after I connected this third line the main line broke ..

    I had line going  A -> B -> C -> B -> A … and now instead going directly from C  to B line goes throught all network around the map .. WTF .. it takes the longest possible way …

    and  I think this also broke that freigt line…

    in reply to: Line stopped working … no path #12853
    theuros
    Participant

    is not that … that line is electrified from start and all worked fine. I checked with electric upgrade tool all section if is all connected and all is fine.

    in reply to: Losing interest in this game #12621
    theuros
    Participant

    This game should be an early access, but anyway I enjoy it. There are a lot of flaws and I hope that Dev-s will soon release some patch.

    in reply to: Strategy: Passenger lines #12403
    theuros
    Participant

    In few posts some users claimed that lines which connect only two cities are more profitable, than lines conecting multiple cities … but I personaly create lines conecting at least 3-4 cities … simply because is more realistic

    in reply to: SANDBOX MODE #12367
    theuros
    Participant

    Sandbox mode would be cool … for those who enjoy building virtual train makete.

    But yea … few years on easy mode gets you enought money to build anything you like.

    Someone should create a mod with unlimited money and devs should focus on buf fixes and some other features

    • This reply was modified 9 years, 5 months ago by theuros.
    in reply to: Passengers / Freight Networks #12117
    theuros
    Participant

    I always make line A-B-C-D….  and not multiple ones A-B, B-C, D-E simply because I like to create a realistic network as much as possible … Is crazy if you have to switch train on each stop .. profit or no profit 🙂

    in reply to: Do you mix passengers & freight lines ? #11889
    theuros
    Participant

    in short … currently is not possible to create a good network.  I hope some patch will arrive soon.

    in reply to: Industry and carrying goods by train #11720
    theuros
    Participant

    thanx for your answer

    About point 2. I noticed that in goods waiting in one station get up to 160 units max. Maybe this is the limit of small stations. I have to replace it with a big one to check the difference.

    I hate that industries are placed on the map without any logic, so is hard to create a nice and efficient transport.

     

     

    in reply to: Fundamental industry flaws #11664
    theuros
    Participant

    I miss “city to city” goods transport. In RL a lot of goods are produced in one city and sell them in another… I also miss post wagons

    For current situation is hard to create a network on which freighter train is full in each direction

    and also …  20 min time limit shouldn’t apply to all kind of transport.

    • This reply was modified 9 years, 5 months ago by theuros.
    in reply to: Industry and carrying goods by train #11658
    theuros
    Participant

    I have few more questions…

    1. Is there any difference what type of goods city receive ? … I mean goods from sawmill are different than goods from oil refinery?

    2. What benefits are from longer platform length beside that longer trains can stop? is there any limit of how much material / passengers can hold ?

    3. I have a industry that feeds 3 cities, all of them have 100% goods demand supplied … If i’m not mistaken demand will increase with city population…but how can I stimulate city growth ? .. for what  I know only with adding more passengers lines to other cities … or is there another way ?

    4. If a city needs 100 goods for example, and I transport 80 of them from one industry… If add another industy .. the second one will fill the rest 30 units of goods … or will be 50/50 ?

    in reply to: Industry and carrying goods by train #11578
    theuros
    Participant

    One forest can feed two or more sawmills ?

    in reply to: Industry and carrying goods by train #11390
    theuros
    Participant

    Thank you for clear explanation.

    I used search and read a lot of posts lately ..but I got confused with all information 🙂 ..

    in reply to: Highest production 400? #11385
    theuros
    Participant

    Is there a formula regardin:

    production / transport capacity / frequency

    to know how many wagons you need for speciffic production or what frequency is good to have?

Viewing 15 posts - 1 through 15 (of 65 total)