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trainjunkie
ParticipantIs what I mean
trainjunkie
ParticipantI have had good success by first making bumps in the lanscape with the lanscaping tool and then making a bridge between the bumps.
Railway bridges are easy because you can build them segment by segment.
I was thinking about making a pillarless bridge to help with overpasses.
trainjunkie
Participanttrainjunkie
ParticipantHaha my script doesn’t support typos well: benz_o06600 -> benz_o6600.
In general I’ll work on it a bit and post it in the other forum
trainjunkie
ParticipantOh yeah two more things:
– I intend to include track laying/road building costs in the future
– The script as is will change no value, you need to adjust the Change matrix:
Changes[2] = {“Eloc”,”runningCosts”,1,1,”price”,1,1} does nothing
Changes[2] = {“Eloc”,”runningCosts”,1,6,”price”,3,1} Elocs are 3 times as expensive but cost only a sixth to run
trainjunkie
ParticipantThe tram tracks are maintenance free I suppose, as are tracks and roads in general
I’m posting my script in the modding section
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This reply was modified 7 years, 11 months ago by
trainjunkie.
trainjunkie
ParticipantAnd yes changes are immediate
trainjunkie
ParticipantThe trick to making money in vanilla on freigth trains is making them long enough, because the further away the stations the moure douh it makes. My coal runs were trains full of 60-70 coal and they make you 2 mil per year. So you find yourself in the absurd situation of choosing a mine on the otherside of the map instead of right next to the factory.
trainjunkie
ParticipantYes just select the previous station in the line list and click on add station, works for me at least
trainjunkie
ParticipantHow are the distances calculated? From here (http://www.train-fever.com/forums/topic/trick-exploit-ish/) I know it is not the beeline distance between origin and destination.
I think it actually is, only that the origin and destination are your own stations and not the global route the cargo/passenger is on.
So if the passenger/cargo takes two lines on its journey, it will pay the beeline prices from you first to your second station and then from your second to your third. The exploit is exactly forcing the cargo through an unnecessarily far away middle station.
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This reply was modified 7 years, 11 months ago by
trainjunkie. Reason: completeness
trainjunkie
ParticipantSorry I mean railway lines, not tram track. Or do they meddle together?
trainjunkie
Participantjuste des bagnoles qui font la concurrence, mais elles font moins les malignes quand tu leur bulldoze leurs routes ^^
trainjunkie
ParticipantNon, le jeux est plustot basique dans l’etat actuel
trainjunkie
ParticipantWell I am almost there with my lua programming so I will post it for whoever is interested but I really want sth which
- is not accessible in game (too tempting otherwise)
- can finetune all the above mentionned ratios as a stock and not go through each value (e.g. running costs for electric locs -> /3.4). both mentionned mods are good but not exactly what I’m looking for.
- simple and practical (no GUI but adaptable to game upgrades/mods without too much hassle.
I can make money in vanilla (not that hard once you get the bells&whistles), I just find it more fun once tuned (higher cost/ higher profit.)
trainjunkie
ParticipantShould be in the .mdl file?
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This reply was modified 7 years, 11 months ago by
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