trainjunkie

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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Viewing 15 posts - 16 through 30 (of 35 total)
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  • in reply to: Money mod? #7701
    trainjunkie
    Participant

    Haha nice was also thinking along the lines of a negative runing cost

    in reply to: Payment Mechanisms? #7686
    trainjunkie
    Participant

    Well I know that this setup:

    Was making me a lot more money than linking the factories directly together, plus the further away the lower station the more money was coming in

    in reply to: Opinion: cost rebalance #7684
    trainjunkie
    Participant

    Haha pretty much the same here I’ll try to make it quick before the semester starts again… I was more thinking along the lines of an out-of-game C++/lua/whatever program with maybe a backup files option.

    in reply to: Opinion: cost rebalance #7676
    trainjunkie
    Participant

    I will try and make a script (guess lua is adequate), which will change the costs in the game files for the following categories:

    •  Normal  track building costs
    • High speed track building costs
    • Catenary cost (i.e. electrifying your network)
    • Train bridges building costs
    • Train tunnel building costs
    • Road building costs
    • Road bridges building costs
    • Road Tunnel building costs
    • Steam locs running costs
    • Electric locs running costs
    • Waggons running costs
    • Bus running costs
    • Tram running costs
    • Truck running costs
    • Terrain raising/lowering costs

    and whatever I am forgetting. Hopefully it will save me (and maybe others) some time, especially if it is easy to adapt when/if content will be added.

    If anybody knows of somebody already doing this please stop me I will gladly spare myself the work of doing what is already done.

     

     

    in reply to: Opinion: cost rebalance #7673
    trainjunkie
    Participant

    Everything you say can be done by changing these text files, and it’s really worth it IMHO

    in reply to: Opinion: cost rebalance #7668
    trainjunkie
    Participant

    Of course I totally exaggerated, but it was more a reaction to the cumulated frustration than anything else. I guess optimal values would be sth like:

    Trains RC: % 3-4 BC: x 10-20

    Bus, tram : RC % 2

    Trucks: RC as is, BC x4 for roads in general

    RC Running costs and BC building costs

    in reply to: Opinion: cost rebalance #7648
    trainjunkie
    Participant

    It’s especially awesome to be able to do this without it being financial suicide now:

    • This reply was modified 9 years, 6 months ago by trainjunkie. Reason: photo placement
    • This reply was modified 9 years, 6 months ago by trainjunkie.
    • This reply was modified 9 years, 6 months ago by trainjunkie.
    in reply to: Payment Mechanisms? #7637
    trainjunkie
    Participant

    Also forgot to mention: merchandise and passengers will be charged for each part of your network they use, if they use two different parts  (e.g. bus/train or truck/train) they will be twice charged. The longer the distance between two stops the more they pay for each part of your network they use.

    This makes building branched networks more profitable than ring networks.

    in reply to: Opinion: cost rebalance #7634
    trainjunkie
    Participant

    Yeah for sure I always rely heavily on saves when building my tracks. I also learned the hard way always to place start and end stations first and then work my way from both ends to a middle point.

    But I must say now that I kinda got the hang of it I am almost not frustrated at track building anymore, and as you mention the realistic curvature/slope makes track building a challenge, but so rewarding in the end

    in reply to: Opinion: cost rebalance #7623
    trainjunkie
    Participant

    I went through all the .mdl files (took me bout a half hour) in the

    Steam\SteamApps\common\Train Fever\res\models\model\vehicle\<type>\*.mdl

    You have a line near the end that goes like

    Running costs = whatever

    And for the track/bridges/roads the files are:

    Steam\SteamApps\common\Train Fever\res\config\costs.lua

    Steam\SteamApps\common\Train Fever\res\config\street\<street type>.lua

    All are simple text files

     

    EDIT:

    There is very probably a smarter way to do this, just didn’t have the energy to try and find out. If I get round to it I might even write a script to do these changes automatically

    • This reply was modified 9 years, 6 months ago by trainjunkie.
    in reply to: Payment Mechanisms? #7622
    trainjunkie
    Participant

    It’s basically a (linear?) function of the distance (direct fly distance not road distance) from what I gather.

    in reply to: three destroying bugs =( #7611
    trainjunkie
    Participant

    For the second one just make sure you have enough platforms for all your various goods (e.g. use the big truck stop not the small one)

    in reply to: [TOOL] Train Fever Model Converter #7510
    trainjunkie
    Participant

    When I scale my object and set unit in meters (there is a unit preferences) it doesn’t seem to work (model is waay to big), so either I am missing something or there is a problem when exporting from 3ds max, but I am really rather a beginner at the whole 3d modelling thing. Maybe I should try and use another 3d program , I only use 3ds max because of free academic access. Your tutorial video is awesome BTW.

    in reply to: Request #7436
    trainjunkie
    Participant

    You can sort of work around this by raising/lowering the terrain at the spot where you want the road junction of your station to be, the station will raise/lower as a whole

    in reply to: [TOOL] Train Fever Model Converter #7400
    trainjunkie
    Participant

    Hi, I hope I’m not missing something obvious here but I am having trouble with scaling when exporting from 3ds max in a .3ds format, and I couldn’t find any info on this, how do you guys manage it? I tried playing around with the units preferences in 3dsmax but to no avail…

Viewing 15 posts - 16 through 30 (of 35 total)