trainjunkie

Home Forums Diamond crossovers, better usability and many improvements

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  • in reply to: Trick (exploit-ish) #7076
    trainjunkie
    Participant

    http://postimg.org/image/uq35jax5f/

    this is what I mean, the cargo transits through the station at the bottom of the image on both legs (forest-woodcutter and woodcutter-town)

     

    • This reply was modified 9 years, 6 months ago by trainjunkie. Reason: typo
    in reply to: Trick (exploit-ish) #7035
    trainjunkie
    Participant

    Nono I mean between A-B, being any of the two lines (mine-factory or factory town), you do sth like this:

    A    B
    |    /
    |   /
    V
    |
    |
    |

    S

    and create two lines, A-S and B-S, S being your own stop in the middle of nowhere. the goods will then be twice charged, from A to S and from S to B, plus charged more than a simple A-B if S is further away. See what I mean?

     

    Edit: in my current game, I am making 1.2 mil instead of 300k out of a wood chain line using this trick.

    • This reply was modified 9 years, 6 months ago by trainjunkie.
    • This reply was modified 9 years, 6 months ago by trainjunkie.
    • This reply was modified 9 years, 6 months ago by trainjunkie.
    in reply to: To buy or not to buy, that is the question #6390
    trainjunkie
    Participant

    Well, two simple things:

    – I am enjoying the game very much and am having a good kick out of it

    – If the actual state were to be the final state of the game I would find it slightly on the expensive side, but the game is built on such a solid ground that I personally am confident it will be either updated or modded to a point where I will get every pennys worth out of it.

    All of the above is my personal opinion

    in reply to: Crossing in a station? #6382
    trainjunkie
    Participant

    It does work, thank you very much sir!

    • This reply was modified 9 years, 6 months ago by trainjunkie.
    in reply to: Suggestions: A few Ideas, and bugs #6373
    trainjunkie
    Participant

    Agree with most if not all the above, plus:

    GAMEPLAY:

    – I also think trains should be much cheaper to run but much more expensive to build. Tunnels are way too cheap too (a tunnel is often not much more expensive than a sinuous mountain line hugging the terrain.)

    – I also think the 20 minute requirement should be changed to be a function of the voyage length (i.e. I’m not willing to spend more than 5 minutes to cross town but will spend 50 to cross the map) and good type (who cares if my train full of coal takes 21 minutes rather than twenty, and they could also introduce perishable goods).

    -I don’t think the ticket price is a function of the voyage length at the moment?

    – Spacing between trains, and make it generally an option in the line (like: no spacing between convoys, force even spacing between convoys, or just wait a bit if following another convoy too closely as it is now.)

    General whishes/ideas:

    -Narrow gauge lines would be awesome

    – Special sites (touristic, airports or so) that one can build lines to and then bring passengers to. Like I once built a line to the summit of a mountain out of boredom, would be awesome if it was actually useful.

    – Map editor,  and in general mission-type gameplay or such.

Viewing 5 posts - 31 through 35 (of 35 total)