Vaulter

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  • in reply to: Suggestion for Route window #9367
    Vaulter
    Participant

    Reload pic. Disappeared from my google  disc 🙂

     

    in reply to: Hard Setting- #8434
    Vaulter
    Participant

    Passenger service is supplementary for hard mode. Primary resource of money in hard – is cargo trains.

    Passengers needs just for expanding cities and it doesnt’ expected to be profitable.

     

    in reply to: Difficulty Settings #8432
    Vaulter
    Participant

    Payments rates are lower for hard, I believe.

    in reply to: Hard Setting- #8289
    Vaulter
    Participant

    Trams aren’t profitable???

    From first trams till 1960s its the most valuable income for me on hard difficulty – intercity trams. Make sure about speedy roads – trams has a very good profit.

     

    • This reply was modified 9 years, 7 months ago by Vaulter.
    in reply to: Traffic bug #7607
    Vaulter
    Participant

    a car trip is direct A to B.

    through a giant jam its almost endless

    in reply to: Train length and other questions #7260
    Vaulter
    Participant

     

    Thats why I’m asking. I should calculate waggons count by eyes right now.

     

    in reply to: Train length and other questions #7208
    Vaulter
    Participant

    Ok, there is no info in train details window about length. But we have length of platform.

     

    Need to be consistent

    in reply to: The dreaded spiral of endless debt. #6469
    Vaulter
    Participant

    Do you use trams between cities?

     

    in reply to: Some Improvements, "borrowed" from OTTD (and others) #6467
    Vaulter
    Participant

    – More vehicle types

     

     

    Airplanes, ships. For sure to beat OpenTTD. And yes, I’m ready to pay for well done DLC, devs.

     

    in reply to: Industries not producing #6464
    Vaulter
    Participant

    Does refinery producing goods? Are these goods accepted by city?

     

    in reply to: Traffic stuck #6285
    Vaulter
    Participant

    Another issue with traffic.

    in reply to: Waypoints #6283
    Vaulter
    Participant

    Waypoints is VERY needed when laying route for goods trucks – center of city is very congested. And a drop station (with industries) is in opposite side of it….

     

    in reply to: Traffic stuck #5831
    Vaulter
    Participant

    Here is video.

     

    Fortunatly there is simple workaround – upgrade roads.

     

    in reply to: Devs: Please add a Suggestions Forum! #5828
    Vaulter
    Participant

    Its better to setup bug tracking system with voting ability.

     

    in reply to: Vehicle Spacing not working correctly? #5753
    Vaulter
    Participant

    Vehicle spacing doesnt even declared as feature.

Viewing 15 posts - 1 through 15 (of 15 total)