Vector824

Home Forums Transport Fever officially announced!

Forum Replies Created

Viewing 14 posts - 1 through 14 (of 14 total)
  • Author
    Posts
  • in reply to: [RELEASED] Shinkansen #12630
    Vector824
    Participant
    in reply to: TF Root Directory Location on OSX #12472
    Vector824
    Participant

    Yes! Thank you! I knew it was somewhat complicated.

    FYI: I had to run this script in Terminal to show the hidden folders i.e. “Library”.
    defaults write com.apple.finder AppleShowAllFiles 1

    Then REBOOT. Do not use the killall Finder command as suggested in other posts.

    Thanks!

     

    in reply to: building roads over tracks #10891
    Vector824
    Participant

    It is not currently. I know the devs are working on implementing it.  Right now you have to delete the tracks, build the road, and lay the tracks back over. It can be a real pain sometimes.

     

    Tyler

    in reply to: Electrification #10367
    Vector824
    Participant

    First off always pause the game while trouble shooting. It prevents your other lines from breaking down while trying to find the problem.  I had to follow my lines all the way around highlighting each portion until I found the break in the electrical connection.  Once I did that the “line” indicators popped up on the tracks and I knew I was back in business.

     

    With TF simple is best. I had a ton of different switches, bridges, crossings etc and I only use a few of them now later in the game.

    in reply to: Pathfinding for Individuals #9613
    Vector824
    Participant

    I’ve wondered the same thing about the tram line loops!  That would be very helpful to know. I try to create three tram lines in my cities, a north-south line, an east-west line that connect in the middle and a looping line that connects to my cross lines on the ends like this: (+) So hopefully everyone gets to where they’re going.

     

    in reply to: Cargo not working #9587
    Vector824
    Participant

    You’re welcome! It producing must have something to do with it being attached to the original road then.

    in reply to: Cargo not working #9581
    Vector824
    Participant

    From what it looks like the factories aren’t connected to a line. I would build roads around them to see if you can get it to connect, or move your truck stations to a different part of the street. What I noticed is that there are two roads next to the “sagewerk” plant, the dirt road being above it might be the actual road servicing the plant. Connect to it and you might start getting production out of both.

    in reply to: Mac version won't open #7952
    Vector824
    Participant

    I updated to Mavericks (10.9.2) this morning and it works great! I was running 10.8.6 and the game was completely unplayable.  Mine started up though.  I assume it has something to do with our graphics card drivers. I’m on 2010 15″ MBP GeForce 330M 512mb, 8Gb RAM, i7.

    I would try that and see where it gets you.

    in reply to: Mac Version crashs! #7904
    Vector824
    Participant

    Guys! I updated to Mavericks (10.9.2) this morning and now it works great! I was running 10.8.6 and the game was completely unplayable. I assume it has something to do with our graphics card drivers.

     

    This is on a 2010 15″ MBP GeForce 330M 512mb, 8Gb RAM, i7

    in reply to: Mac Version crashs! #7839
    Vector824
    Participant

    Ps. Running on OSX 10.8.5

    in reply to: Mac Version crashs! #7836
    Vector824
    Participant

     
    Game loads fine, then it gets to the game screen and takes a few minutes to fade in from black.  Once it pops up it’s frozen for a good minute or two, then the mouse will jump and freezes again.  I uninstalled manually, then reinstalled with no luck. My graphics switching is turned off. I’m guessing it’s my hardware since my MPB is from 2010.  Any suggestions?

    NVIDIA GeForce GT 330M 512 MB

    8 GB 1067 MHz DDR3

    2.66 GHz Intel Core i7

    in reply to: Question: Passing loops, trains keep waiting for eachother #7107
    Vector824
    Participant

    Try swapping the signals to the other track in the same location, make sure they’re on the right hand side of the direction of train travel.

    in reply to: Game adds raods? #6970
    Vector824
    Participant

    The whole basis of the game is procedurally generated city simulation. In fact I think they actually created a game in order to get more exposure for their project.

    The video explain how this works in here.

    in reply to: Have performance issues been fixed? #3741
    Vector824
    Participant

    As far as development goes, optimization is one of the last issues that is fixed before a game releases.  All the FPS, lagging and smoothing problems should be gone. With any game there’s going to be some issues that crop up post release but overall it should preform well.

Viewing 14 posts - 1 through 14 (of 14 total)