Forum Replies Created
-
AuthorPosts
-
Vector824ParticipantVector824Participant
Yes! Thank you! I knew it was somewhat complicated.
FYI: I had to run this script in Terminal to show the hidden folders i.e. “Library”.
defaults write com.apple.finder AppleShowAllFiles 1Then REBOOT. Do not use the killall Finder command as suggested in other posts.
Thanks!
Vector824ParticipantIt is not currently. I know the devs are working on implementing it. Right now you have to delete the tracks, build the road, and lay the tracks back over. It can be a real pain sometimes.
Tyler
Vector824ParticipantFirst off always pause the game while trouble shooting. It prevents your other lines from breaking down while trying to find the problem. I had to follow my lines all the way around highlighting each portion until I found the break in the electrical connection. Once I did that the “line” indicators popped up on the tracks and I knew I was back in business.
With TF simple is best. I had a ton of different switches, bridges, crossings etc and I only use a few of them now later in the game.
Vector824ParticipantI’ve wondered the same thing about the tram line loops! That would be very helpful to know. I try to create three tram lines in my cities, a north-south line, an east-west line that connect in the middle and a looping line that connects to my cross lines on the ends like this: (+) So hopefully everyone gets to where they’re going.
Vector824ParticipantYou’re welcome! It producing must have something to do with it being attached to the original road then.
Vector824ParticipantFrom what it looks like the factories aren’t connected to a line. I would build roads around them to see if you can get it to connect, or move your truck stations to a different part of the street. What I noticed is that there are two roads next to the “sagewerk” plant, the dirt road being above it might be the actual road servicing the plant. Connect to it and you might start getting production out of both.
Vector824ParticipantI updated to Mavericks (10.9.2) this morning and it works great! I was running 10.8.6 and the game was completely unplayable. Mine started up though. I assume it has something to do with our graphics card drivers. I’m on 2010 15″ MBP GeForce 330M 512mb, 8Gb RAM, i7.
I would try that and see where it gets you.
Vector824ParticipantGuys! I updated to Mavericks (10.9.2) this morning and now it works great! I was running 10.8.6 and the game was completely unplayable. I assume it has something to do with our graphics card drivers.
This is on a 2010 15″ MBP GeForce 330M 512mb, 8Gb RAM, i7
Vector824ParticipantPs. Running on OSX 10.8.5
Vector824Participant
Game loads fine, then it gets to the game screen and takes a few minutes to fade in from black. Once it pops up it’s frozen for a good minute or two, then the mouse will jump and freezes again. I uninstalled manually, then reinstalled with no luck. My graphics switching is turned off. I’m guessing it’s my hardware since my MPB is from 2010. Any suggestions?NVIDIA GeForce GT 330M 512 MB
8 GB 1067 MHz DDR3
2.66 GHz Intel Core i7
September 10, 2014 at 22:33 in reply to: Question: Passing loops, trains keep waiting for eachother #7107Vector824ParticipantTry swapping the signals to the other track in the same location, make sure they’re on the right hand side of the direction of train travel.
Vector824ParticipantThe whole basis of the game is procedurally generated city simulation. In fact I think they actually created a game in order to get more exposure for their project.
The video explain how this works in here.
Vector824ParticipantAs far as development goes, optimization is one of the last issues that is fixed before a game releases. All the FPS, lagging and smoothing problems should be gone. With any game there’s going to be some issues that crop up post release but overall it should preform well.
-
AuthorPosts