Yeol

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  • in reply to: How do Material sites favor Factories? #8821
    Yeol
    Participant

    During the game your road network will change: more roads, more connections, faster roads. Even a newly installed line of your trucks may be used by the AI to ship something completely different in another direction, and beating you with your own truck! This all may result that suddenly another town supplier is faster in delivering it’s good then your intended line, that’s running for years, with the same trucks and same frequency. The demand for your goods stopped suddenly and your routes make huge losses.

    It’s a challenge to find out what happened. Why your city is looking elsewhere for goods. Why is the other supplier faster then you? It’s all to do with speed in delivery. You have to be the fastest to keep the job. It’s a part of the fun, I think. Strategy, counter strategy and problem solving. The cargo transport system with the hubbing of freight and passengers is one of the big pluses of this game.

    in reply to: WISH: line window with running vehicles #8812
    Yeol
    Participant

    +1

    in reply to: BUG? Bus station 27 passengers max, bus stop not! #8691
    Yeol
    Participant

    27…30… The problem is that the simple bus stop does not seem to have a limit. Why should I chose to build a more expensive, encumbering bus station, when a simple and cheap bus stop is better? Is it a bug, or intended?

    in reply to: BUG? Bus station 27 passengers max, bus stop not! #8683
    Yeol
    Participant

    The bus stop is working fine, with 50+ possible people waiting per line (I did not notice a limit), but the bigger bus station seem to have a limit 27 per platform! This makes the bus station rather useless. At least, that’s what I seem to observe in my games.

    in reply to: BUG? Bus station 27 passengers max, bus stop not! #8681
    Yeol
    Participant

    Nobody else noticed this bug? Nobody noticed the disappearing people above 27 waiting passengers at a bus station?

    in reply to: Really enjoying the game #8656
    Yeol
    Participant

    This is the best game I played in a long time. It’s a real challenge to get a rail network running (unbalanced game play, picky track laying, scattered interface,…) but I love it! I really hope the developers will continue to repair what’s wrong and add what’s missing, because this game has the potential to sit along the other great railway games (OTTD, RT2, …)

    in reply to: Tips and Tricks #8655
    Yeol
    Participant

    Replacing stations results in a sudden death of the program, with a crash to desktop. So beware trying it and save before! 😉

    in reply to: Little help with 2 way between city #8652
    Yeol
    Participant

    For the moment there are no left hand side signals in the game. The signals are based upon the German system; right side running. I’m also wishing the left hand side signals will be available soon, because in almost half of the countries trains drive left (Belgium, Italy, UK, Japan, France, ….).

    So, until the left hand signals are available (if ever), you have two options: driving at the right hand side and placing the signal as usual at the outside of the parallel tracks, or driving left and placing the signals between the 2 parallel tracks. Both options are not very prototypical, but it works. 😉

    in reply to: People won't use the train #8650
    Yeol
    Participant

    Above line layout I used from 1850 until the automobile invasion period (1940-1950). I’m with my current game at 1941 and notice a severe decline in public transport use. So, I have to restructure the lines to take as many people to trains as possible, and forget about inner-city connections. Within a city, people are much faster by automobile at destination (door to door) then by walking to the bus stop and waiting for the bus (1-2 minutes).

    in reply to: People won't use the train #8538
    Yeol
    Participant

    Glastonbury lines

    • This reply was modified 9 years, 7 months ago by Yeol.
    in reply to: People won't use the train #8455
    Yeol
    Participant

    No problem 😉 Glad to see your curious.

    Mostly I will add a stop at the centre of town; the crossroads were the name of the town is placed. Sometimes I will add a second stop, if the town is large enough.

    Secondly, I will often add a bus line to collect people from the outer edges of town to the 2 or 3 tram stops on the centre line (the bus line uses the stops at the centre and the railway station itself).

    If needed, I’ll make this evening a screenshot of a typical layout of lines I use in a town.

    • This reply was modified 9 years, 7 months ago by Yeol.
    • This reply was modified 9 years, 7 months ago by Yeol.
    in reply to: People won't use the train #8447
    Yeol
    Participant

    You want to convince commuters to take your train. Therefore you need to get them to the station as fast as possible, without unnecessary detours. They only have 20 minutes to get there where they have to go, so every minute counts! I use straight tram lines from city centre to the railway station.

    Circular lines work well to get some money from people who commute inside the city, but on its own it is counter-productive for your train business.

    Having both (straight lines to the station, AND circular lines for inner-city traffic) is possible, but without straight lines to the train station, your trains will suffer.

    Just my experience and playing style (learned after playing only on hard mode). Everybody is free to play as he/she likes. There is no “enforcing law” to play a certain way. Just have fun!

    in reply to: Terrain options #8438
    Yeol
    Participant

    I really would like to see some terrain settings introduced, to change some aspects during the genesis:

    • an even more hilly setting (mountainous)
    • denser/sparser cities
    • denser/sparser industries
    • area aspect (square, longer/narrower…)
    • even bigger map then large (huge)
    • This reply was modified 9 years, 7 months ago by Yeol.
    in reply to: Construction planning mode #8428
    Yeol
    Participant

    A planning phase for laying down track is also high on my wish list.

    • This reply was modified 9 years, 7 months ago by Yeol.
    in reply to: Difficulty Settings #8427
    Yeol
    Participant

    My impression is that only running costs are modified, which makes it in hard mode a real challenge to keep alive beyond 1885.

Viewing 15 posts - 136 through 150 (of 179 total)