Comments on: Behind the scenes #2 – Feedback /2015/10/behind-the-scenes-2-feedback/ Official Website (archived) Wed, 30 Dec 2020 10:15:43 +0000 hourly 1 https://wordpress.org/?v=6.7.2 By: Blokker_1999 /2015/10/behind-the-scenes-2-feedback/#comment-608420 Sat, 23 Jan 2016 17:21:29 +0000 /?p=20362#comment-608420 “One thing we learned is that releasing a patch which includes any kind of restriction compared to the previous version is always a bad idea.”

It certainly is not always a bad idea. I like the idea of main connections for example. The big problem people have with it is it’s implementation. When in the real world someone is working on a road they do not build a bypass first. They demolish the road and start rebuilding it. That was simply not possible in the game. A lot of suggestions have been made on the forums on how to improve this new feature, but developers instead decided to give gamers the option to disable it all together at the sacrifice of not gaining any achievments when the feature was disabled.

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By: Keith /2015/10/behind-the-scenes-2-feedback/#comment-603948 Sun, 27 Dec 2015 01:22:07 +0000 /?p=20362#comment-603948 having trouble playing game. have it at ready to play but it goes like its about to play then goes right back to the ready to play screen. Game looks awesome I cant wait to play but cannot and its upsetting. I’m pretty new at this and i hope its just something i missed please help

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By: Jordan /2015/10/behind-the-scenes-2-feedback/#comment-602386 Tue, 08 Dec 2015 18:04:03 +0000 /?p=20362#comment-602386 But you’ve done nothing about the copious complaints from your players – 65% positive reviews really isn’t good for a Steam release. You say you listen to feedback, but you don’t seem to actually incorporate it – there’s a ton of work still needed on Train Fever but instead you seem interested on doing a new game – where does that leave us? The game is still half – or less – of a simulation.

I was rather hoping that this blog would actually be about what players want and how you’re incorporating it. Sadly, that very evidently isn’t a focus…

Disappointing.

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By: Michael Lyttle /2015/10/behind-the-scenes-2-feedback/#comment-598347 Tue, 10 Nov 2015 16:43:53 +0000 /?p=20362#comment-598347 In reply to omoikane.

Definitely agree about the road way points, would be so useful to be able to route vehicles around traffic jams rather than just have them “shortest route” straight into the jam. Also the ability for vehicles to be able to overtake if faster than the one in front, although I suspect this will be much harder to implement. Being able to raise/lower railway track with M or N keys (like with the road) would also be quite useful.

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By: Greno Zee /2015/10/behind-the-scenes-2-feedback/#comment-598325 Tue, 10 Nov 2015 14:46:37 +0000 /?p=20362#comment-598325 In reply to gcampono.

Exactly my sentiment. Even the first blog article was kind of bellow the set expectations.
Still, great to see you share your thoughts with the community.

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By: gcampono /2015/10/behind-the-scenes-2-feedback/#comment-597151 Thu, 05 Nov 2015 19:51:57 +0000 /?p=20362#comment-597151 I am disappointed by this blog entry. I expected (because developers told so when introducing the blog) to know more about the current plans to incorporate feedback in train fever, in particular which suggestions developers were working (or at least willing) to incorporate in train fever (or not because too difficult or unwanted). The suggesions on this forums are many and a great number of them are very interesting. Unfortunately this post is only about some generic “we listen for feedback”… I still hope this topic will be tackled in the future.

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By: Rich /2015/10/behind-the-scenes-2-feedback/#comment-595347 Sat, 31 Oct 2015 17:36:14 +0000 /?p=20362#comment-595347 In reply to Douglas.

Ditto!

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By: Alex /2015/10/behind-the-scenes-2-feedback/#comment-594864 Fri, 30 Oct 2015 17:07:31 +0000 /?p=20362#comment-594864 Hey guys, russian translate is here like usual! 🙂

http://transport-games.ru/index.php/page/index.html/_/news/train-fever/za-kulisami-tf-2-fidbek-r145

And I’m really can’t wait a bit information about your new game. 😀

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By: omoikane /2015/10/behind-the-scenes-2-feedback/#comment-594751 Fri, 30 Oct 2015 11:07:10 +0000 /?p=20362#comment-594751 So how about adding waypoints for road vehicle? I need that much more than rail waypoints.

And tram track on center of the road lane also would be appreciated.

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By: FJ /2015/10/behind-the-scenes-2-feedback/#comment-594338 Thu, 29 Oct 2015 11:44:27 +0000 /?p=20362#comment-594338 *saves a lot of time

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