Reply To: Avenues Please

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Please stop suggesting you’d pay for it, it would be a nice addition I grant you but everything else UG has done to this so far has been rushed, half arsed and broken.

As for comparing TF with CIM2, there are some reasonable comparisons. Both are transport sims, where the town/city growth is influenced by your road and rail transportation. However, I see them as different still, CIM2 is much more of an urban ‘commuter based’ transport sim, focused very much on timetable planning, local routes, bus, tram, trolly, subway but no long distance trains (the subway doubles as a metro system).

TF however is more about connecting towns/cities with long distance travel, hence the focus is clearly on the rail side. The buses and trams serve only to get the people to and from the intercity rail stations and they do it in a very simplistic way with only the amount of vehicle used having any effect on some kind of timetable. Once that frequency is set, they run constantly, in a never ending daylight world that never slows down to sleep, takes time off at weekends or even has a morning and evening rush like the real world.

What youre asking for is interesting and I hope things you have suggested will be in ‘Train Fever II’, if there is one. However, this game is more about the long distance connections, rather than the inner city ones. It’s called Train Fever, not Transport Fever.