Reply To: Cargo system is broken

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1 I do not think I understand your answer. Cargo should not move by itself unless you are playing against some a.i. player like RT (for what I remember). Cargo moving by itself is strange to me. And more important creating strange behaviour like moving cargo by itself although transport is available. It is like competing to some sort of ghost.

2. Well that can be reflected in the price you get. Perishable more based on speed then others. But in the end price should be based on speed, not distance, and demand. The distance is the fault in this.

5. What I claim is that price you get for a transport should be related to the demand of a city. Transporting goods to a small town = less money. Goods to a bigger town is more money unless this town is already receiving a lot of goods.

Best price: big city, high demand, quick delivery.

Worst price: low demand, slow delivery. Second part can have a bigger influence if cargo is perishable.

Even better if there are different type of “town” goods, like cars, food, etc creating different types of demand per town per good.

The current situation with distance driving the price(!) a strange 20 minute rule. If delevery time is driving the price a xx minute rule will automatically appear because it will become automatically unbeneficial to deliver after some time, based on good type and city demand.