Reply To: Future of Train Fever; Introduction

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Great to read your enthusiasm about this game. I feel the same about it, it just great, full of potential!

My primary points on the wish list are

  • underlaying complex economy (like RT3) to drive the 20 minute system (which is fine for passengers, original concept and working in practice)
  • an alternative to the 20-minute concept for freight (perishable, bulk, …)
  • the path system more elaborated (waypoints, alternative platforms, signalling, more specific load/unload options…)
  • more divers and dynamic industry (based upon the new economical model)
  • more natural and logical placement of industry
  • 5th type of buildings: public buildings (schools, administrative, universities, sport complexes…)

My wish list is a lot longer, but in the first place I really would like to see a deeper, more complex game.