disconnectRemarkable that many gamers like the unrealism of (open) TTD. In real world a specific line is are also fixed to a specific station platform Each passenger has a specific destination and needs to know at what platform he/she must wait for their incoming train. I like this kind of realism. What (some) people want is not needed in Train Fever. The TDD system has its own solutions for its own simulation limits. I don’t want these, I like the Train Fever realism. Again, MOST signals are already placed by the a.i. and the signals you place are either acting as automated one way working signals, creating the one way block sections in a route between two stations or (mostly the bi directional working signals) are placed to create the bounderies of the a.i. train dispatchers areas, guarding in their invisible signal posts along the route the invisible a.i. placed signals. Indeed in this game each goods item has its own specific destination too, Thus it is also needed to assign the goods to specific lines waiting at a specific platform to be transported. What is wrong with this kind of realism, I like it.