Reply To: Idea for the build tool

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I think what the OP is suggesting, in particular, is that we could create a long length of track which includes separate nodes for splitting it up into smaller sections, instead of building each section one at a time. Similar things have been suggested, but this is a slightly different idea on those other ideas. They would all work well together.

That way you could define start and finish points and you could also “bend” the track around obstacles or hills without having to create thousands of small segments one at a time. Also, instead of creating a long length that has massive fill in one section and massive cut in another, having separate nodes will let you decrease the fill and cut by allowing multiple grades on the same length of track.

I really like that idea, I think it would work by having the default method at first, but as you click on the track, you can create new nodes to move around as you like. Or another mode that allows the road or track to conform to the natural surface within specified guidelines like choosing the maximum/minimum allowable grades. I’d like to be able to create a long country road that just follows the natural grade of the terrain instead of large cut and fill all over the place.

It shouldn’t be too hard to implement, they’d just need to include a “build plan” option or something similar that keeps it different to actually building it. Also, a clear all plans button would be necessary. In reality, engineers will design the entire length of road/rail before work even begins.

But, performance issues definitely are the priority right now.