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September 10, 2014 at 10:38
#6850
Participant
Paths seem a core concept in the game’s path-finding system. For the moment we’re stuck with fixed paths, chosen at best effort by the system. Take it as a challenge to get things done using the current handicaped “path”-system.
But I believe (hope) that we will gradually see improvements added to the path-system:
- waypoints (e.g. platform choosing, track bundel usage,…)
- alternative paths (eg stations, overtaking,…)
- elaborated signaling system (block signals, entry and exit signals,..)
Although I think it is not essential for enjoyable gameplay, it will be nice to have these extra options.