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I agree that the industry / goods system is way too simple.
Basically, the otherwise very well made citizens of our towns need food, shelter, fuel and clothing. This opens for a great and complex set of products. Something sufficiently rich that you hopefully will not be able to find any standard solution to optimize growth.
One eyesore right now is that there are oil wells and oil refineries in the 1850 start. The earliest small refineries should not appear before 1860. Raw material sources should need to be discovered and seen as potentially profitable before the AI develops them, and industries should not be built unless there is a potential supply of raw materials and a market.
Another issue I have with the towns is that they do not have a market square where locals can buy and sell their produce. Market towns were an important early generator of the need for transportation.