I think the number of trains is just fine for a non expationpack game… but with a expansion i want to be able to choice train i steed if just having one that is the best. Having compeating traits like low cost vs low maintanens, high speed vs high pullingpower and so on.
I think the game is more simular to Transport tycoon than Locomotion, and i miss a lot of things from locomotion. What i really miss is modular stations. In Trainfever it could be really cool makeing station that is in a turn, or a terminus station, a multi level station (like Berlin station), or a underground one.
Underground corssings am i missing to (is it possible?)
The signaling interface is to me confusing. Its not quite clear.
A autsolution to conflict problem when the trains get stuck up (front to front for example).
A block line vehicle switching system.
What i really want to is scenarios. Sounds kind of silly, but i want a more organized map with specific problems to solve. The reandom maps dont give me the same forfilling as a scenario map. I really loved the locomotion scenario maps. It could be a community effort.
The time and economic system needs some tweeking to…
Some additional economics. I realy want there to be a possibility to push retch. Where you can for example found a international project and then get top of the line engines and cars in steed of the standard ones. This would be a great way to expand the library of trains
The game is good, but it feels like a little of a half a game, yes its cheep, but its still the point. It basically only have sandbox mode.