Reply To: Passengers – Cargo algorithm

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I have never made mixed freight-passenger trains, and probably never would. The thing is, cargo and passengers need to be delivered to different stations, so that would mean twice the stops between cities. Even on early trains, it would make them much slower. Also, the route of the cargo is usually just from the factory to the city, so that even the route would have zig-zag much between the cities. In my latest game I have made complex cargo network just for the fun of it. It probably doesn’t run even on profit. The cities just have a certain demand for cargo, and the nearest factory is good enough for them. The factory scales its production upwards until the demand has been met.