Reply To: Progress of Game and Performace issues

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#7154
mackintosh
Participant

It’s not the amount of agents that bogs everything down, although obviously that has an impact as well. It’s the way the game handles draw distance. It renders a lot of things we see, but also stuff further out in the distance that’s not readily apparent. I’m no developer, I have no idea if there is a different way to handle this, but it’s something that should be looked at as the main culprit.

  • This reply was modified 6 years, 8 months ago by mackintosh.