Reply To: req: Multithreading – performance issu large map

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#15485
uzurpator
Participant

As far as I understand it though, there is not much the Devs can do now though except totally rewrite the game to make use of hyperthreading, ie, ‘Train Fever II’. Despite all the problems this has had, I WOULD buy that!!

No. No, no, no, no, no. Just no.

Software is built incrementally. You don’t scrap a huge deal of your software to rewrite it unless you want your company to fail. The approach to this is to incrementally identify performance hot-spots and fix them untill you get the desired performance.

For example, at this point I work on a software that was first written 17 years ago and still gets sold. But it received a continuus stream of updates, patches and fixes over the years and while there are some issues in it, most problems from it that existed 15 or so years ago were fixed.

But that requires an actual software engineer behind this. Afair all people in Urban Games are academics.