Reply To: req: Multithreading – performance issu large map

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#15523
Krogoth_mk2
Participant

Ok, firstly the only reason you would need to rewrite the code from day one, even to implement multi-threading, would be if the code was bad in the first place.

Secondly, implementing multi-threading is pretty easy. The difficulty comes in trying to get the threads to work together and not crash the program.

Without knowing how the game has been coded it’s impossible to know how big a job it would be to implement multi-threading. Also, you can only optimize a code so much, so the game really does need to be multi-threaded to get the performance people desire. A comment from the devs would be nice on this topic.