Reply To: req: Multithreading – performance issu large map

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#15648
eis_os
Participant

Around ingame year ~2230, I have roughly up to one and a half minute break every month, 1 minute wasn’t nice but now it’s simple to much so I started a new map.

Maybe we Germans are very patient people when we play simulations? I don’t know….

.Net? You can’t be serious… Adding GC and even more runtime to the problem won’t help.
You need a solid solution splitting the mathematical equation into smaller parts and across more cores…