Reply To: Still have performance issue.

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#12167
omoikane
Participant

FPS from most populated area with station (pops 2200) in 1966 when simulation is STOPPED – 30 fps

FPS from most populated area with station (pops 2200) in 1966 when simulation is STARTED – 3(three) fps

FPS from edge of screen (no population) in 1966 when simulation is STOPPED – 60 fps

FPS from edge of screen (no population) in 1966 when simulation is STARTED – 3(three) fps

FPS from most populated area with station (pops 727) in 1905 when simulation is STOPPED – 35 fps

FPS from most populated area with station (pops 727) in 1905 when simulation is STARTED – 30(thirty) fps

Playing simulation makes game almost skipping when population is large, while stopping does not show difference from much less population.

I don’t care 60 fps -> 30 fps caused by nearby structures, vehicles, people, etc. but I do care so much 30 fps -> 3 fps caused by playing simulation.

  • This reply was modified 10 years, 5 months ago by omoikane.