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FPS from most populated area with station (pops 2200) in 1966 when simulation is STOPPED – 30 fps
FPS from most populated area with station (pops 2200) in 1966 when simulation is STARTED – 3(three) fps
FPS from edge of screen (no population) in 1966 when simulation is STOPPED – 60 fps
FPS from edge of screen (no population) in 1966 when simulation is STARTED – 3(three) fps
FPS from most populated area with station (pops 727) in 1905 when simulation is STOPPED – 35 fps
FPS from most populated area with station (pops 727) in 1905 when simulation is STARTED – 30(thirty) fps
Playing simulation makes game almost skipping when population is large, while stopping does not show difference from much less population.
I don’t care 60 fps -> 30 fps caused by nearby structures, vehicles, people, etc. but I do care so much 30 fps -> 3 fps caused by playing simulation.
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This reply was modified 10 years, 5 months ago by
omoikane.