Reply To: Still no performance update?

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The deal is, that particles are simulated on CPU ( each particle = cpu load ) and I am willing to bet that each particle system is a single “batch”, meaning another CPU load. In a city with 100 buildings you can expect about 200-300 chimneys, so 200-300 batches and several thousand particles.

That is massive.

Agents are cheap. Even my machine ( a lowly Q6600 with 2.4 Ghz ) can simulate late game at 60 fps with no graphics displayed. Heck – my current game in 1885 has 40 trains, 80 buses and all cities with 400-500 population and when not looking anywhere in particular I get 60 fps.

EDIT No, graphics options do not remove particles.

  • This reply was modified 9 years, 6 months ago by uzurpator.