Reply To: Still no performance update?

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If particle is really matter, Game will get abysmal performance even when SIMULATION IS PAUSED, but even I move viewport (screen) to most populated area, fps still stays around 30 (population around 2700)

No they wouldn’t. If the simulation is paused, CPU isn’t being wasted calculating where those particles are going. CPU isn’t wasted drawing them on the screen, its wasted calculating how they move when they come out of the smoke stack.