Reply To: [Suggestion] Better pathing (Fastest free route)

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I don’t need to play games to know how real life signalling works 😉

You have to remember that there are “hidden” signals in the game and you don’t need to place every single one needed. On double track you can easily, following a real life scenario, make it directional and be done with it. Should there ever be a reason for a temporary bi-directional use, that can be easily changed.

Game is full of problems desperately needing a fix, but signalling isn’t one of them at the moment. It could be better, but it works perfectly fine when you understand it.  That Steel Talons example is realistic yes, but in real life every single train has it’s pre allocated path which would take it to that siding as per timetable. We can’t adjust the time aspect for the trains, but paths we have.