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September 21, 2014 at 04:08
#9508
Participant
JSchultz
.fbx is not supported yet. But with .3ds and .ase – it’s probably bug. Post that files, please, so I can analyze what is wrong with it.
Maicom MR
Before converting, try to merge all static parts of model into one mesh, join identical verticies and edges. Also, merge and reset transformation nodes (I don’t know how it works in a blender).
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This reply was modified 10 years, 6 months ago by
Omich.