.fbx is not supported yet. But with .3ds and .ase – it’s probably bug. Post that files, please, so I can analyze what is wrong with it.
Before converting, try to merge all static parts of model into one mesh, join identical verticies and edges. Also, merge and reset transformation nodes (I don’t know how it works in a blender).
- This reply was modified 7 years, 4 months ago by Omich.