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JSchultz
.fbx is not supported yet. But with .3ds and .ase – it’s probably bug. Post that files, please, so I can analyze what is wrong with it.
Since I wasn’t finished sealing the model correctly, I’ll attribute the problem with converting a .3ds file to that because it works now but it still won’t convert an ,ase file. That is no problem because using an .obj file works well. And because .3ds is such an old file type, the model doesn’t look as good as when converting from .obj. It seems a .3ds file adds smoothing to parts that had none added in max and those parts look dark as there being a conflict with the faces that have smoothing added.
You can see what I mean in the 2 images. There is definitely a difference. If this is a problem and you still want the files, let me know and I’ll post them for you.