I complete agree with Nique, however im still playing because of the fact that I have never reached the “electrical era” (because something with free time).
Its very illogical, the fact that industries are not in cities doesn’t really bother me, but they are just randomly placed. No logic whatsoever. Oil in the mountains, iron ore near a river, a goods factory in the middle of nowhere. And why are there no cities in the middle of mountains? The preview gameplay video’s show a nice track trough mountains, but there is no reason to do that now except for a single industry line…
Industry is however, if you understand the system, pretty decent and logical. The demand system is, if you think about it, very obvious. Why would a coal mine deliver 50 coal while the factory can only use 25?
But the passenger transportation, wow i’ve never been so frustrated because of simple passenger transport. Inside a city, getting profitable tram or buslines is so difficult. Its like gambling. It seems to work the best when you have a very “long” city and put a line from one end to the other. But like in CIM certain buildings have a higher “potential” of passengers, e.g. a train station. With TF, NOPE, building a bus line to a station has absolutely no extra impact.
These fundamental features together with basic cross tracks (SO annoying), upgrading tracks, placing stations over track, road over tracks, building decent bridges (way to difficult), and indeed waypoints are very important short term needed features in my opinion.