Reply To: Tram & Truck fever – or to much realism

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Exploit the game by using an included feature? That doesn’t even make sense. The game was simply not well thought out at all. It just about fails from one end to the other at every level.


I’m not a “train fever fanboy” at all, I don’t even play the game much right now because of a couple of main flaws I see. If they’re fixed I think it’ll be long lived and fun but besides that, I say the same thing for EVERY game, and I think trying to balance everything 100% perfectly is stupid and has ruined a whole lot of games. As one example I think Wargame Red Dragon was ruined by this moronic way of thinking. I’ve seen games that I own patched and patched until they’re simply not fun any more because they tried to make it competitively balanced.

Regardless of whether it’s possible, the game clearly wasn’t INTENDED to be played without trains and it requires you to go out of your way to not use them.  And I think people who complain that trains aren’t profitable at all should either turn their difficulty setting down or learn to play properly. That would be an actual issue if it existed, but it doesn’t. Most of the best games that I, and other people, love are not entirely 100% balanced, they have exploitable game mechanics in them and if you’re an idiot who wants to “win” an open ended game then sure you can go ahead and do stuff that is counter to logic and counter to the game design. But they’re issues that one never has to encounter at all unless one actually tries and I’m only against fixing them because it’s been my experience that companies tend to lose sight of what is actually fun about the game in doing so. If they can fix it in such a way that it doesn’t negatively affect those who aren’t deliberately exploiting the game mechanics then have at it, go ahead and fix it. Otherwise, learn some self control.

And yes, exploiting included game mechanics, what the hell else would you exploit.

  • This reply was modified 9 years, 8 months ago by Person012345.