Reply To: Universal Stations?

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#14459
Tattoo
Participant

I mentioned this to someone else, “cargo = true/false”, but he said that this tells the game what tab to place the station in and has nothing to do with what cargo it loads so changing this would have no effect to the cargo at all. It would just show up in the other tab when selecting the station.

The transportModes = { “” }, would have to be changed for this to work and I don’t think it’s possible to have 2 sets of them in the .mdl file.