Reply To: Universal Stations?

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Thanks for trying guys, I was kind of hoping there would be a simple line in the model file that would enable ‘pass=true, cargo=true’ to be enabled but seems its a bit harder unfortunately.

Things like this do bug me about the game, if it was purely a present day simulation where mainly container traffic is used, fair enough but for a game that spends most of its time pre-war, its daft. Apart from main line services, most stations would have been duel purpose to some extent in the steam era. Why didn’t the devs just have a universal station and give us the choice of two visual models?