Reply To: [WIP] Reasonable balance MOD

Home Forums Modding [WIP] Reasonable balance MOD Reply To: [WIP] Reasonable balance MOD

#12729
uzurpator
Participant

Hello there. Work is progressing nicely.I have made preliminary drafts and am now developing a sensible cost structure. So far I have decided:

1. Make it possible to use RE450 and TGV as standalone locomotives

2. Move freight cars to three distinct classes – 1850, 1910 and 1960 respectively. Modify capacities, speeds and costs. MY aim is to gravitate towards longer (10-15) freight trains as the norm.

3. To work around slow acceleration, passanger cars are going to get much lighter

4. On the flip side, to make freight trains heavier, freight cars are going to get much heavier then realistically they should. This is to force considering hills and tractive effort as actual problems to address.

5. Reduce citizen traffic speed to 50-60 km/h to encourage agents to use public transport. Hopefully, this will help with congestion in large cities.

6. Trackage, especially high speed, will be more expensive to build. Trains will be much cheaper to run.

I am now thinking about dropping the requirement to place catenary to use electric trains ( just like original TTD did not require them ). Yes, it is unrealistic, but:

– catenary poles are performance issue

– there are not enough trains to split them into ‘electrified’ and ‘not electified’ categories, forcing the player to electrify. For example there are periods in the game where only one ‘non electric’ train is available. And it is LNER A4…

– electrification interface is clumsy as hell

Of course, I will allow placement of catenary for aesthetic reasons ( for free ). To offset this, electric locomotives are going to be much more exspensive to buy.

What do you think?

  • This reply was modified 10 years, 4 months ago by uzurpator.