gameplay – Train Fever Official Website (archived) Wed, 04 Feb 2015 13:43:58 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 My experience with build 5068 /forums/topic/my-experience-with-build-5068/ Fri, 30 Jan 2015 21:54:39 +0000 /forums/topic/my-experience-with-build-5068/ Continue reading ]]> Thanks to Urban Games for the latest patch. In this post I want to share my experience:

Performance:

I cannot judge whether the performance is increased significantly, as I had no lags on “low” texture quality with older build. However, with high texture quality, I have only 10 FPS, same as before. (NVidia GTX 660 OC)

Street Bug:

I still have the street bug! And I am waiting painfully for the community to again remove this “feature”.
http://www.train-fever.net/index.php/Thread/2500-Update-5068/?postID=37749#post37749

Crash To Desktop:

For the first time ever ( after about 200 hours) Train Fever crashes to Desktop with build 5068. I got three CTD in less than 30 minutes of playtime with this build. Again, I never had CTD before, with this build, three in a row and this is of course unacceptable for playing the game :/

http://www.train-fever.net/index.php/Thread/2500-Update-5068/?postID=37732#post37732

Other features:

Nice to have but with introduction of CTD and reintroduction of the “main street bug” I would gladly give all features “back” for a playable game 😉

Summary:

I hope the (new) bugs will be patched soon, and that the community is fast with providing a patch for the “main street issue”.

Cheers, Xanos

Update Build 5080: CTDs and main-street-bug are solved for me.

Update Build 5112: End-of-the-month lags are solved for me.

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First Impressions… suggested improvements (long post alert!) /forums/topic/first-impressions-suggested-improvements-long-post-alert/ Sat, 06 Sep 2014 16:58:40 +0000 /forums/topic/first-impressions-suggested-improvements-long-post-alert/ Continue reading ]]> So I thought I’d leave some feedback on here as so many others have done.
 Firstly I want to congratulate the devs on potentially making something amazing that could last for years, especially with mod packs etc… for a 3 man team you guys have done a fantastic job, please keep it up to make this fantastic game even better. The detail on the trains is incredible

 I gave the game a good 6 hours of gameplay last night and noted down some things that I think could use an improvement, some of them may already have been noted but I’ll list them anyway. I’ve split them into game play and graphics / aesthetic sugggestions;

 Gameplay

  •    Introduce inflation into the game, both in revenue and costs. Things should cost the same in 1850 as they do in 1950

·         Give people names instead of numbers

·         Zoom to mouse cursor rather than center of screen

·         Fix switches, the way they function right now is so clunky and disorganised. For example in the screenshot below, I just could not get the track to come out of the depot and snap parallel to the line when the cursor. It would not join the line either

·     Allow replacement of vehicles from vehicle window. An idea of how to do this would be to select the item you want to upgrade, then select what to replace it with from a pop up menu, then it automatically goes to the depot, replaces, and returns to service. In the case of trains allow all cars to be replaced at once, or just the engine, select cars. Possibly have the option of removing cars)

·         Have the option of buying cars in a depot and them assigning them to a train, this would call the train into the depot, add the cars and send it on its way

·         Make objects in depots draggable rather than having to click on the arrows to move them around. Also with the move / sell icons, make them stay in one place rather than realigning with every item you move / sell

·         When sending a train to the depot, receive a notification when it arrives there

·         Edge scrolling while dragging road / track

·         Speed limits for dirt tracks / roads

·         Road vehicles wait at track crossings

·         Vehicle preview window should not open automatically, but should be an option. Having a visual preview of 10 vehicles you have just built makes the game laggy

·         Depot should be able to hold wagons and not become a train until you add an engine

·         More information on how payments gets calculated

·         An option to allow trains to crash if you don’t plan signals correctly

·         Track building really needs an overhaul. Having to build each section before moving on to the next really doesn’t work. You should be able to plan out the whole line using click as a waypoint, then build at once when you are done. This would prevent so many holes / ridges in the terrain from building to a certain point then demolishing after realising you are unable to continue

·         Ability to select a number of vehicles in a depot and assign them to a line, rather than all of them

·         Industries are built randomly, existing industries close if they are not serviced. New towns founded occasionaly

·         In View Lines Window have heading clickable to arrange by that column

·         In View Lines window lines should be ordered 1,2,3,4, not 1,11,12,13…. 2,21,22

·         Spacing doesn’t seem to work correctly, it looks like there can only be a maximum space between vehicles rather than them being spaced over the entirety of their line. This is possibly only noticeable over longer lines (can provide a savegame as an example of this if necessary)

·         Passengers should unload and load simultaneously

 
 Aesthetics

·         Trains go all the way into depots instead of stopping and disappearing

·         Drivers for open fronted vehicles

·         Level crossing sounds

·         Camera Panning to be locked to direction of train instead of facing in on direction. You should be able to rotate the camera to view the train, then click to center it on the forward direction again

·         I personally the ‘Aww yeah’ really annoying, I don’t know why it just sounds cheesy

·         Notification should be black & White before certain date

·         Goods to be displaying in weight volume and not simple units, adds more realism

·         Allow station to be built on a gradient rather than cutting out landscape so harshly

·         Dual track station with platform in the middle

·         Dirt Road crossing looks terrible 

·         Player contrasted bridges don’t render when zoomed out past a certain level

 

·         There seems to be border around the edge of the screen beyond which trains aren’t rendered, look really cheap

·         Train doors should only open on platform side 

·         Goods wagon doors don’t open when loading / unloading

·         Instead of highlighting vehicles / stations / depots when hovering over them, have the mouse cursor change instead. I think it ruins the beautiful views when everything selectable gets highlighted in white. Again this could be an option for those who prefer it the current way

Sorry for the huge post, just throwing ideas for improvements out there along with everyone else. Once again I’m really impressed with this game and think it can only get better 😀

Rick

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First Italian Gameplay /forums/topic/first-italian-gameplay/ Wed, 03 Sep 2014 11:00:48 +0000 /forums/topic/first-italian-gameplay/ we are proud to announce the first Italian game-play 🙂

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Planning feature /forums/topic/planning-feature/ Tue, 12 Aug 2014 05:50:55 +0000 /forums/topic/planning-feature/ Continue reading ]]> Simple question really: Is it possible to plan tracks before building them?

I rarely see a feature like this in any city builder or similar game while it’s one of the most obvious additions to such a game. It is way more convenient to plan tracks for multiple routes, goods and otherwise, and only afterwards give the go-ahead to actually build them.

This prevents a lot of faulty construction as most people (at least yours truly) plan one line at a time, or maybe two, and will only see an inconsistency when starting construction of another one. In this way you can already plan a lot of tracks and only actually build the ones when you see they indeed look construction-worthy.

It doesn’t even have to be very complicated, even simple lines in an overlay will do, as long as you can keep track of where you want to build some lines and can see an overview of how it (crudely) will look.

Will this be possible in the game?

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