spiral of debt with trains – Train Fever Official Website (archived) Tue, 09 Sep 2014 10:24:45 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 The dreaded spiral of endless debt. /forums/topic/the-dreaded-spiral-of-endless-debt/ Tue, 09 Sep 2014 10:24:45 +0000 /forums/topic/the-dreaded-spiral-of-endless-debt/ Continue reading ]]> Hello all,

I’m playing hard mode, with no extra loans, and I’m still struggling to survive and to avoid the dreaded spiral of debt. Playing about 20-30 years is easy, but then it becomes a real challenge. Vehicles become very expensive in running costs and because of lack of profit at that moment, replacing all vehicles with new ones is also too expensive. Losses accummulte and the spiral of debt is unavoidable at that moment. I’m at my tenth game now, and still never passed the year 1885. I’ve tried all kinds of tactics, but failed up to now. (…I’ll beat the system, I do not dispair… 😉 )

I would like to see the running costs of vehicles a tad tempered, and not raise that fast, and suggest to offset it by raising the purchase price of the vehicles. That would really make the game more enjoyable; more focused upon building an efficient railway network, end less preoccupied about continuously replacing the endless number debt-threatening vehicles.

Some other points I like to see solved:

  • Navigation with WASD keys for foreign keyboards, PLEASE! (keyboard re-mapping would be appreciated)
  • Navigation by screen-border should move diagonally when cursor is in the corners!
  • Navigation by screen-border does not work were there are menus sticked at the border.

And less important:

  • having left side signals (Belgium, France, Italy, Switzerland,UK… 50% of the trains drive left)
  • clickable minimap (static content with cities and geo is fine)
  • able to also lay road on track, and not only track on road
  • slower game pace (possibility to change time scale), because just setting up the basics takes 30 years, and then I have to upgrade all my busses again… much too soon!
  • the double slip!
  • being able to delete save-games.
  • Mouse wheel zooming is too coarse, and a sensitivity setting would be appreciated
  • A planning phase when laying down track would be awsome. Plan the traject, correct, adjust, modify the entire length of a track  (eg village to village) and when happy, confirm and all is commited, the planned track is being build (instant, or maybe optional (depending difficulty setting) with a construction period by workers and bulldozers). A planning phase would be a great aid at snaking through hilly terrain.

I do enjoy the game A LOT! Best game I’ve played in a long time.

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