Home › Forums › General Discussion › 64bit Support
Tagged: changelog, Patch Notes
- This topic has 17 replies, 10 voices, and was last updated 10 years ago by Mansen.
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August 26, 2014 at 16:49 #3628stmprn35Participant
Is the game 64bit or only 32bit?
August 26, 2014 at 18:25 #3632speedcoasterParticipantThe BETA is 32 Bit only atm. As far as I know a 64 Bit version should be planned for the release.
August 26, 2014 at 18:32 #3633MansenParticipant64bit is a bit of a buzzword. It doesn’t magically make games faster.
August 26, 2014 at 18:36 #3634stmprn35ParticipantThans speedcoaster for reply.
Theres no reason to mess up 64bit system with all the 32bit dependencies either:P And some systems, unlike Windows, are not stuck with 32bit. And since all the hardware in last 8years is 64bit, theres no point in being stuck at 32bits. Magically nothing happens, but the game can benefit from being 64b.
- This reply was modified 10 years ago by stmprn35.
August 26, 2014 at 19:05 #3636MansenParticipantWindows isn’t stuck with 32bit at all – And there are as many downsides as upsides. Only need 32bit registers? Well that’s just too bad – Your processor is still going to process another 32bit every time for no reason.
Sure there can be a lot of benefits, but it isn’t a no brainer to just blindly do everything in 64bit. 🙂
August 27, 2014 at 11:38 #3695XanosParticipantThe real advantage of 64 bit is not speed, it’s memory!
For simulation games 64 bit is much much much more than just a buzzword. Ever tried to handle large maps with ohne 32 bit memory addresses? I doubt it.
For Train Fever, large maps are completely unuseable without a 64 bit game exe.
August 27, 2014 at 13:56 #3713AzraelParticipantI guess, it will come, 64 bit is the future after all, someday 128bit will come, you don’t want to stick around with 32bit Games, OSs’ and so on by then 😛
August 27, 2014 at 14:01 #3714jm764ParticipantWow… the dev’s just released the 64-bit version of the beta TODAY!!! O_O
Totally making a vid of it today after class! XD
August 27, 2014 at 15:17 #3719MansenParticipant@Xanos: You mean like we all have been doing for the entirety of the beta?
As JM points out, we’ve only just received 64bit support today, and I have not noticed any change in performance on my large map games. Sure you can go further with 64bit – But it’s a waste for as long as you don’t actually need it. It wastes resources.
August 28, 2014 at 02:35 #3751douglasParticipantI also see no performance improvement in the new 64bit version.
August 28, 2014 at 21:55 #3788YemoParticipantThe main advantage of 64bit is the removal of the memory cap.
Which is one of the key issues for graphics modding.
Just take a look at Kerbal Space Program…
August 28, 2014 at 22:42 #3795LeetnorParticipantThe benefits of a 64-bit version is most apparent when you have a large amount of RAM (Random Access Memory) installed on your computer, typically 4 GB of RAM or more. Since a 64-bit operating system can handle large amounts of memory more efficiently than a 32-bit OS, a 64-bit system in such cases respond faster when running multiple applications simultaneously and switch between them regularly. Making the game smooooooooooooother as it grows into a large hub 🙂
August 28, 2014 at 22:59 #3797MansenParticipantIt really doesn’t though (yet anyway) – I have noticed zero difference on my machine. 🙂
August 28, 2014 at 23:10 #3798LeetnorParticipantIs it even possible to buy Windows 8.1 with 32 bit anymore?
August 28, 2014 at 23:28 #3802 -
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